How could you know the game will be criticised when it's released? Or are you a Fortune Teller? I don't believe in Fortune Tellers. Michael Pachter is a Fortune Teller, I don't like this guy
The press, who played the game in Frankfurt was very optimistic after they played Zelda 3DS.
Whether or not it will be criticized is not debatable: Of course it will. There is no such thing as something in this world that is liked by everyone. Every single thing comes under scrutiny and criticism at some point in its existence, so there will be people disappointed by Zelda 3DS no matter how good it is.
Anyway, to answer the question in the thread title, no mozetich, you are not the only one who's disappointed, as I have seen several people who share the sentiment (as I'm sure you've seen in the thread). That said, however, there are also plenty of people who've liked what they've seen and I count myself among them.
However, I can't help but feel disappointed by what was shown today. Since OoT was my first Zelda experience back in 1998, Zelda to me is meant to be played in a 3D world with a more serious tone. I just can't seem to take this game seriously despite watching the trailer multiple times. I know it's early and I'm sure that once I actually get this game and get into it, my opinion will probably change because of the gameplay innovation with Link melding to a wall and it's a new Zelda game. But as of now, I just kind of wish that they would have gone in a more serious direction and 3D as opposed to top-down.
I guess what I'm trying to say is that my anticipation for this game is less than it was now that the game has been announced and I know what "style" it's going to be.
The fact of the matter, however, is that this is not how Zelda was meant to be played. I understand fully that this is what you're accustomed to and prefer, and that makes perfect sense considering your introduction to the series. But the fact remains that not only did Zelda
not start out that way, but it has repeatedly been given more sequels that use the top-down perspective, even as recently as the two DS games. A Link to the Past is still one of the series' most lauded games, and for a lot of people it was their first Zelda game as well.
All I'm getting at here is your distaste for the perspective and/or style of A Link to the Past 2 is primarily based on personal preference. There is nothing wrong with that, of course, I'm just outlining the fact that it doesn't make it an invalid style, and it's pretty beloved to a lot of people. I'd say give the game a chance and see if you get into it.
After the success that was Ocarina of Time 3D, you'd think that the 3DS installment would be gimmick free! No, I get to see what's effectively Super Link 3D Land. They could disappoint me in a lot of ways but this one thus far takes the cake.
First off, what gimmick are you referring to, exactly? As I have said, the top-down perspective is an established part of the series that hasn't even died down recently when you consider the DS games. It's not a gimmick; it's a valid perspective. If you're referring to turning into a drawing, well then yeah that would count as a gimmick, but not more so than every Zelda title has had; every Zelda title has a new gimmick. Ocarina of Time, with its titular instrument, is a prime example.
It's also not really comparable to Super Mario 3D Land for reasons I've already stated -- the continued prevalence of the style -- as well as the fact that that game was a 3D revival of 2D concepts, whereas... this is just the old concept that didn't even get revived in doing so. Beyond that, though, there are those of us who think Super Mario 3D Land is awesome.
I agree with you. When I logged on today, I saw "Zelda 3DS Revealed" on the home page. My heart started racing with excitement. Then, when I saw the video, my heart sank into a sea of disappointment the moment I saw it was top-down. I really don't like that at all. I highly prefer behind-the-back, and after displaying the capability to make a game like Ocarina of Time 3D on the 3DS, we get... this? I'm very disappointed. Nintendo could have done much better with it than this.
Of course, I'm still going to try the game out once it's released. I like the idea of Link becoming a drawing and moving along the walls. That could be a lot of fun. But the top-down style makes the game look lazy. It looks like it could pass for one of the minigames you play in the Mii Plaza. I am not very happy about that. I'm sure that once I play it, I might warm up to it and enjoy it, and I have no idea what to expect as far as gameplay goes, but I can be sure that I certainly don't like the way it looks.
I really don't grasp how you can consider the top-down style to be in any way inferior. I've heard similar arguments before about this perspective -- about how outdated and inferior it is -- and I can't really appreciate them. I can't really take that kind of talk as anything more than an attempt to demonize something you simply don't have personal preference for.
I understand there are fans who prefer the 3D perspective (and there's nothing wrong with that), but this kind of argument really only manages to be ignorant of what is basically an equal part of the series; top-down never went away, and it's always been a part of the series. You can't argue that the full-3D perspective is somehow
more Zelda, because it isn't.
To be fair, I don't think anyone's going to argue that A Link to the Past 2 is as good-looking of a game as it could be given the hardware (though this has nothing whatsoever to do with its perspective), but I also don't see what this need is for every game to make maximum use of the available hardware; it's not a standard we've ever applied to indie games or downloadable releases. I know plenty of people wanted to see another game in Ocarina of Time 3D's visual and gameplay style, and I can sympathize with that sentiment, but at the same time, if you want an epic 3D Zelda adventure, well you're going to get one when Zelda Wii U comes out; what's wrong with the handheld title offering something different? Not every Zelda game needs to offer the exact same things.