I didn't mean to call you shallow, I'm sorry. It just seems like the qualities you are describing are not necessarily things that are important, but just happen to be appealing to you. I for one don't care what kind of environments we get. I play the hell out of games like A Link to the Past to this day because to me the way the levels are designed in a top down perspective is just as appealing as they way they are designed in a fleshed out full 3D world. And as for beauty, I can sort of agree that the retro perspective doesn't lend as well to making attractive environments, but that really is just about making a game in a different way, and some things are sacrificed in that process. If that was something that was important to you in games like Wind Waker or Skyward Sword, I can understand how turning away from that can feel like a downgrade. But not all gamers value that so highly. I personally like fleshed out worlds and striking visuals, especially in Zelda, but I don't deem them necessary by any means, and having a game shy away from that in favor of some old school puzzle design with new depth is totally fine with me. That's all I mean when I say it's just about what you like. It isn't shallow, it's just thinking based on what you value in a game. :/