In pretty much every Zelda game, once you defeat the final boss, the game resets and you are once again standing before the final boss. This is when you usually finish collectiong everything, and then fight the final boss again.
Since Skyward Sword is trying to redefine Zelda in some ways, do you think it would be a good idea for developers to add aftermath gameplay? As in, once you've beat the game, new things open up such as diologue scripts from certain characters thanking you for saving the world, and perhaps a hidden dungeon, maybe sidequests that all pertain to post events of beating the game?
What do you think? Would it benefit the game and why? Would it ruin the ending? Would it not matter to you?
Since Skyward Sword is trying to redefine Zelda in some ways, do you think it would be a good idea for developers to add aftermath gameplay? As in, once you've beat the game, new things open up such as diologue scripts from certain characters thanking you for saving the world, and perhaps a hidden dungeon, maybe sidequests that all pertain to post events of beating the game?
What do you think? Would it benefit the game and why? Would it ruin the ending? Would it not matter to you?