SheikahWarrior
Randomus Pervertus
- Joined
- May 13, 2010
- Location
- Brittland
Then chalk that up to every adventure game in existence, because that's part of gaming. I don't see how anyone could say that's a flaw in gaming because of that.
Just because it is a current limitation doesn't mean that it is not something that should be improved on. If someone could design a fluid inventory system that doesn't pause the action and block a good part of the screen, even that would be a large step towards aiding immersion, as well as tweaking the combat system of Skyward Sword so that Link swings in the exact same direction that you aim the wiimote, rather than just choosing the closest pre-programmed diagonal of 8 to slash in.