Whenever you beat a dungeon, you get warped out of it. I think there should be a change to this in Skyward Sword.
What I mean is that after you beat a dungeon's boss, you get the heart container. Standard. The "assistant" character(i.e. Midna) tells you whatever needs to be told. Standard. Then you go through Part Two. Not so standard.
Part Two would consist of a new set of puzzles and tricks for the player to solve, in order to get out of the dungeon. I think that would be an intresting turn from "the norm". The only problem I could forsee happening with this, is if the dungeon is a huge pain in the a$$. Then, a second playthrough in the dungeon would seem like a second playthrough in hell. But I still think Nintendo should give it a shot anyway. What do you guys think?
What I mean is that after you beat a dungeon's boss, you get the heart container. Standard. The "assistant" character(i.e. Midna) tells you whatever needs to be told. Standard. Then you go through Part Two. Not so standard.
Part Two would consist of a new set of puzzles and tricks for the player to solve, in order to get out of the dungeon. I think that would be an intresting turn from "the norm". The only problem I could forsee happening with this, is if the dungeon is a huge pain in the a$$. Then, a second playthrough in the dungeon would seem like a second playthrough in hell. But I still think Nintendo should give it a shot anyway. What do you guys think?
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