- Joined
- Jul 1, 2010
- Location
- MD
To every Mario Galaxy fan here, remember fighting Bowser? Those boss fights in Mario Galaxy felt so much more thrilling and rewarding with an epic choir in the background chanting to the rythm of the battle. Since Windwaker, the Zelda series has perfected the rythm of each battle's music to follow along with the pace of every fight, particularly in boss battles. Remember fighting Phantom Ganon in Windwaker, following the rythm of the music as you strike his blast back and forth with each swing of your swords? Now imagine that same situation with a choir and full symphony orchestrating your battle as it plays out, chanting and crescendoing with each hit. What a more dense and epic feeling!
This is what Skyward Sword needs above all else, with the single exception of beautiful polish and textures, to bring this world to life (and they're on the right track with their new painterly style). With these new, exciting ways to fight our battles with the Wii remote, we need a world that sounds and looks beautiful, epic, and dense to fight and explore in. This is where the Zelda series shines and I have faith Nintendo will deliver, even if I have to wait until the summer or later to get my hands on it. Mario Galaxy raised the bar for the Wii, so why shouldn't Skyward Sword?
This is what Skyward Sword needs above all else, with the single exception of beautiful polish and textures, to bring this world to life (and they're on the right track with their new painterly style). With these new, exciting ways to fight our battles with the Wii remote, we need a world that sounds and looks beautiful, epic, and dense to fight and explore in. This is where the Zelda series shines and I have faith Nintendo will deliver, even if I have to wait until the summer or later to get my hands on it. Mario Galaxy raised the bar for the Wii, so why shouldn't Skyward Sword?