A large part of older games is seeing how they differ from today's games. Many times there will be outdated mechanics that don't hold up well, even if they were common for their time. Most of these are just devs experimenting with game design and are unavoidable, but what are some mechanics that never should have been designed to begin with?
Case in point, I've been playing F-Zero a lot lately and I've been reminded of how much I hate old racing games treating races as levels and forcing you to have a good finish to move to the next race in the series.
Case in point, I've been playing F-Zero a lot lately and I've been reminded of how much I hate old racing games treating races as levels and forcing you to have a good finish to move to the next race in the series.