misskitten
Hello Sweetie!
Exactly, you do what you want to do, and if you during that get the stuff you need to upgrade, then you will and if not, then no bigge.
I'm not saying "don't collect Korok Seeds". I'm saying you don't have to grind.
Like I said, I didn't do any grinding. I upgraded a select favorite of my armor and equipment,
Regular gameplay is not grinding. Coming across a Korok Seed in your way during normal gameplay is not grinding, nor is killing enemies that you regularly encounter.Korok Seeds are part of grinding.
Which requires grinding...
Regular gameplay is not grinding. Coming across a Korok Seed in your way during normal gameplay is not grinding, nor is killing enemies that you regularly encounter.
I upgraded my equipment only through regular gameplay, without having to go out of my way to pick up materials. That isn't grinding by any stretch of the word.
I come across a camp of bokoblins. I kill the bokoblins. I cross paths with a Lynel, I kill the Lynel. Ect. Ect. It's not rocket science here.1) What enemies do you "come across" without going out of your way to kill? ...Aside from the Yiga and Octoroks.
2) OK, I'll bite...what equipment/level?
I say that the seeds are nice, but they should've tried a bit harder on story and dungeons instead
Not really. At the very lest it's totally optional grinding. I have found about 460 seeds now and notonce did I find it to be a grind. I just found them all as I am exploring the map.Korok Seeds are part of grinding.
That's not the aim of the game though. The aim of the game is to be an explorathon and a collectathon.Had there been more to do other than shrines and korok puzzles, the world would have felt more meaningful.
I come across a camp of bokoblins. I kill the bokoblins. I cross paths with a Lynel, I kill the Lynel. Ect. Ect. It's not rocket science here.
I just upgraded my Hylian Tunic, Hylian Pants, Zora armor set, climbing set, and Blue Tunic to Level 2.
I also got a guardian Armor and I upgraded it to level 1.
Not really. At the very lest it's totally optional grinding. I have found about 460 seeds now and notonce did I find it to be a grind. I just found them all as I am exploring the map.
That's not the aim of the game though. The aim of the game is to be an explorathon and a collectathon.
Well you just described almost every single video game ever created just now.80% of the game and comprise of the same mundane tasks over and over.
The world in this game is not empty or lifeless ir devoid of meaning though. What's the point of exploring it? That's up to each player to work that out for themselves. The player had to make their own reasons and find their own fun in the exploring. The player finds the fin for themselves here, as opposed to other games where the developer tells you where the fun is in a linear fashion.What's the point of exploring when the world is empty, lifeless, and devoid of meaning?
That's not the aim of the game though. The aim of the game is to be an explorathon and a collectathon.
I'll have to explain this in a different way so people understand.As someone stated before, what's the purpose of exploring if what you're exploring is just emptiness?
I'll have to explain this in a different way so people understand.
Why do people go bush walking?
Why do people go camping out in the bush?
Why do people explore nature in general?
There is no side quests in real life, no puzzles to solve, to grand scheme of things to consider. People just go out doors and explore the world around them, because it's not part of their normal life, they find it relaxing and it gives them the opportunity to leave their busy lives behind for a time and they can really think about things deeply. Zelda: Breath of the Wild emulates this. That's the aim of the game. The lack of anything very structured to do is the whole charm of the game. If there's too much to do and the world is too busy then that sense of escapism and freedom is lost. The game's minimalistic soundtrack enforces this as well.
The areas in Breath of the Wild are far from empty. However what is there, is not what many people want to see in a video game. Walk to a cliff and see a waterfall. Many people would say that's boring, where's the things to do, where's the action, where's the reward. The reward here in this game is the waterfall ifself. Seeing it within the beautiful landscape. That's the thrill. The same can be said for mountain top views, vast grassy plains, desert oases (plural of oasis), vocanic areas, cold snow covered areas . . . and the list goes on and on. All of that is amazing to explore and discover. My only wish was that the game should have had a few more cave like areas to explore. But past that there is so much to explore and discover.
I believe many people are looking within the landscape for something and totally not realising that it's the landscape itself that is amazing and totally not empty at all. Even the occassional spots of wildflife in the game help keep the player immersed in the environment.
To those who think exploring Breath of the Wild is just exploring emptyness, I say they are either not understanding that exploring the environment itself is the reward or that this kind of game is not for them and they would prefer a game with more active linear rewards to search for, like loot or gold or achievements or something mroe tangible to keep track of.
The game does give you chests or korok seeds or weapons when you reach certain milestones in exploring, like reaching the top of a mountain or finding that little island or realising that lighter colour patch of eater on the map might have sunken treasure and it does. The rewards themselves don't matter, they are just tokens to say thank you for exploring our world, we as developers hope you enjoyed exolpring to this area of the game. Sure that's nothing like more usable rewards like gold/rupees or actually usable loot or achievements to keep track of . . . things that a lot of people want to search for. It's these more usable loot items that many people want to search for and that's ok. It just means this kind of exploring the world is not for them and they would prefer different kinds of games.
Also watch this video:
http://zeldadungeon.net/forum/threa...-breath-of-the-wild-was-made-as-it-was.59640/
It'll help explain many of the game design processes that Nintendo used to make Zelda Breath of the Wild the game that it is. These design processes are not everyone's cup of tea though but a certain portion of the gaming audience will love them.
Bokoblins hide in camps and Lynels are non-aggressive. How did you "come across" them? It sounds like you were hunting them down...
Must have been reeeeeally lucky with Farosh then...
....OK I know Guardians are aggressive, but how did you get enough cores without farming them?
Well yes...but everything sans Ganon is optional Koroks still make up over 80% of the game and comprise of the same mundane tasks over and over.
What's the point of exploring when the world is empty, lifeless, and devoid of meaning?
Well you just described almost every single video game ever created just now.
The world in this game is not empty or lifeless ir devoid of meaning though. What's the point of exploring it? That's up to each player to work that out for themselves. The player had to make their own reasons and find their own fun in the exploring. The player finds the fin for themselves here, as opposed to other games where the developer tells you where the fun is in a linear fashion.
I'll have to explain this in a different way so people understand.
Why do people go bush walking?
Why do people go camping out in the bush?
Why do people explore nature in general?
There is no side quests in real life, no puzzles to solve, to grand scheme of things to consider. People just go out doors and explore the world around them, because it's not part of their normal life, they find it relaxing and it gives them the opportunity to leave their busy lives behind for a time and they can really think about things deeply. Zelda: Breath of the Wild emulates this. That's the aim of the game. The lack of anything very structured to do is the whole charm of the game. If there's too much to do and the world is too busy then that sense of escapism and freedom is lost. The game's minimalistic soundtrack enforces this as well.
The areas in Breath of the Wild are far from empty. However what is there, is not what many people want to see in a video game. Walk to a cliff and see a waterfall. Many people would say that's boring, where's the things to do, where's the action, where's the reward. The reward here in this game is the waterfall ifself. Seeing it within the beautiful landscape. That's the thrill. The same can be said for mountain top views, vast grassy plains, desert oases (plural of oasis), vocanic areas, cold snow covered areas . . . and the list goes on and on. All of that is amazing to explore and discover. My only wish was that the game should have had a few more cave like areas to explore. But past that there is so much to explore and discover.
I believe many people are looking within the landscape for something and totally not realising that it's the landscape itself that is amazing and totally not empty at all. Even the occassional spots of wildflife in the game help keep the player immersed in the environment.
To those who think exploring Breath of the Wild is just exploring emptyness, I say they are either not understanding that exploring the environment itself is the reward or that this kind of game is not for them and they would prefer a game with more active linear rewards to search for, like loot or gold or achievements or something mroe tangible to keep track of.
The game does give you chests or korok seeds or weapons when you reach certain milestones in exploring, like reaching the top of a mountain or finding that little island or realising that lighter colour patch of eater on the map might have sunken treasure and it does. The rewards themselves don't matter, they are just tokens to say thank you for exploring our world, we as developers hope you enjoyed exolpring to this area of the game. Sure that's nothing like more usable rewards like gold/rupees or actually usable loot or achievements to keep track of . . . things that a lot of people want to search for. It's these more usable loot items that many people want to search for and that's ok. It just means this kind of exploring the world is not for them and they would prefer different kinds of games.
Also watch this video:
http://zeldadungeon.net/forum/threa...-breath-of-the-wild-was-made-as-it-was.59640/
It'll help explain many of the game design processes that Nintendo used to make Zelda Breath of the Wild the game that it is. These design processes are not everyone's cup of tea though but a certain portion of the gaming audience will love them.
Not so. I've noticed the trees in the western areas are different from the more palm like trees of the jungles to the south, which are different again to the trees of the east/north east of the map. I noticed this while climbing many of these trees looking for korok seeds.you explore one forest and they all are the same