Majora's Mask Staff

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Majora's Mask
Majora's Mask Title.png
MMBoxArt.jpg
Release

Platform

Date

Japan April 27, 2000
United States October 26, 2000
Europe November 17, 2000

Japan November 7, 2003
Europe November 14, 2003
United States November 17, 2003
Australia March 19, 2004

Europe April 3, 2009
Australia April 3, 2009
Japan April 7, 2009
United States May 18, 2009

United States February 13, 2015
Europe February 13, 2015
Japan February 14, 2015
Australia February 14, 2015

Europe June 23, 2016
Australia June 23, 2016
Japan June 29, 2016
United States November 24, 2016

Nintendo Switch:
NS Online + Expansion Pack

🌎 February 25, 2022

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

ZeldaDungeon.net 

The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面) is the sixth game in The Legend of Zelda series, and the direct sequel to The Legend of Zelda: Ocarina of Time. It was released in April of 2000 in Japan, October of the same year in North America, and November of the same year in Europe. The game is graphically very similar to Ocarina of Time, including character and enemy models.

In a Nintendo Direct presentation on November 5th, 2014, a remake of Majora's Mask was announced for the Nintendo 3DS, called Majora's Mask 3D. This remake features enhanced graphics, and was released on February 13, 2015.

Story

Main article: Majora's Mask Story

The game starts with Link, now the Hero of Time from Ocarina of Time, looking for Navi in the Lost Woods. Two fairies, Tatl and Tael, startle Epona and Link is knocked out after falling off. A Skull Kid wearing a mysterious mask appears and steals Epona and the Ocarina of Time then rides into the woods. Link then follows Skull Kid into a mysterious tree. Link rushes into the tree only to find out that there was a pit, which he fell into. He then lands in a dark room, lit up only by torches and an eerie light emitted by the ceiling.

The Skull Kid turns Link into a Deku Scrub and leaves but accidentally leaves Tatl behind. Deku Link and Tatl follow them into Clock Tower. They meet the Happy Mask Salesman, who tells them that if they can get Majora's Mask and the Ocarina of Time back in three days, he can turn Link back into a Hylian. Link learns the Skull Kid has caused mischief across the new world he entered (Called Termina) and that he is trying to make the Moon to fall and destroy the world at the end of the third day.

Spoiler Alert! This Section describes a subject that is sensitive to plot development.

Link gets the Ocarina of Time back and uses the Song of Time to transport him and Tatl back to the dawn of the first day. The Happy Mask Salesman turns Link back to a Hylian, leaving a mask behind to let him turn back to the Deku Scrub whenever he wants. Link then must awaken the four giants to prevent the Moon from falling and repeat the three days over and over until he succeeds. After saving the Deku Princess and removing the poison from the Southern Swamp, bringing the Snowhead region back to spring, saving the Zora eggs and clearing the fog from Great Bay, and bringing peace to souls in Ikana Canyon, the giants that Link awakened stop the Moon from crashing into Termina, but it is revealed that Majora's Mask had possessed Skull Kid and it then gives more power to the moon. Link goes into the moon where he defeats Majora's Mask with the help of the Fierce Deity's Mask if he chooses to get it. Link then returns to Hyrule and continues his search for Navi.

Gameplay

Majora's Mask plays very similarly to Ocarina of Time, since many aspects of the first game on the Nintendo 64 were brought to the second one. However, Majora's Mask has a unique cycle of 3 days, in which the player has to travel back in time at the end right before the moon crashes into Termina. As soon as the player travels back in time, they lose certain items and progress they made during the last 3 days. Because of the 3 day mechanic, Majora's Mask is more time travel heavy than Ocarina of Time. In Ocarina of Time, the only time travel is between the future and the past, while in Majora's Mask, the player can go back to the beginning of the 3 days, slow down time, and fast forward to any point in the 3 day cycle.

Majora's Mask is also strange because the main quest is rather short. This is compensated however with the abundance of side quests found in the game. Many of these side quests reward Link with various kinds of masks. If Link obtains all the masks in the game, he is rewarded with the most powerful one in the game right before the final battle. Because of the power of the final mask, the final boss can either be the easiest or one of the most difficult in the Zelda series.

Races

Characters

Enemies

Bosses and Mini-Bosses

Items

In Majora's Mask there are some items that previously Link could only use as an Adult in Ocarina of Time, but he can now use as a child in Majora's Mask.

Masks

Link will come across many masks on his journey, most of which are not necessary to complete the game. There are four transformation masks. The first one Link will receive is the Deku Mask of which he was cursed into by Skull Kid. The second transformation mask is received by playing the Song of Healing for the Spirit of Darmani (Hero of the Gorons), who begs Link to heal his soul. Once played, he will receive the Goron Mask. The third transformation mask is obtained after Link pushes a Zora by the name of Mikau (Guitarist for a Zora band called "The Indigo-Go's") to shore, and playing the Song of Healing to capture the spirit of Mikau into the Zora Mask which will allow Link to appear to be Mikau. The fourth and final transformation mask is not necessary to complete the game but dramatically makes Majora, the final boss, a breeze. To achieve this mask Link must have all 20 normal masks and give them to the kids on the Moon to play a game. Once all of Link's masks are gone the kid wearing Majora's Mask will feel sorry for Link and give him the powerful Fierce Deity's Mask.

Dungeons

Locations

There are 5 main areas in the world of Termina, where the game takes place, with subareas and dungeons in each. Termina is set up like a compass. The center is Clock Town, the Terminian town with Clock Tower in its center, that has things a normal village would have. There are shops, banks, houses, and an inn. In a ring around Clock Town is Termina Field which reflects the area it is near.

In the south is Southern Swamp. It is a marsh with boat tours, potion shops, and the Deku Palace, home of the Deku Scrub race. Also in the south, next to the swamp, is Milk Road. It has the Gorman Track (a horse racing track) and Romani Ranch which has a farm for cows, a chicken coop, and a dog racetrack. In the north is Snowhead, a snowy mountain, that holds Termina's smithy. It also is home to the Goron race. There is a Goron racetrack as well. In the west is the Great Bay, which holds the Pirates' Fortress, home to the female Gerudos. There is also the Zora Hall, home of the Zora race, a Fisherman's Hut, and the Marine Research Lab. In the east is Ikana Canyon, home of the Ikana skeletons, and has the Ancient Castle of Ikana.

Other media

Merchandise

Gallery

Main article: Gallery:Majora's Mask
See also: Gallery:Majora's Mask Bosses and Gallery:Majora's Mask Characters

Screenshots

Main article: Category:Majora's Mask (N64) Screenshot Files

Videos


Japanese Mask Torment Commerical

Japanese Moon Falling Commerical (Long Version)

Japanese Moon Falling Commerical (Short Version)

American End of World Commerical (Long Version)

American End of World Commerical (Short Version)

American WWE Hardy Boyz Commercial

Game Intro

Zelda Dungeon Video Walkthrough

Trivia

Fan Theories

This section contains non-canon fan theory and speculation.
  • A common fan theory is that Link is actually dead throughout the whole game. Of course, this is based on certain details in the game, such as the fact that Link falls super far down at the beginning of the game. He could have died at this point and the rest of the game is Link struggling to accept his death. Other details that support this theory are: The Elegy of Emptiness, a song Link plays to create statues of himself - they do resemble funeral memorials somewhat. There is also the fact that in every section of the game there is death: Darmani the ghost, Pamela's father being transformed into a Gibdo, the Deku Princess being captured, etc.
  • Another theory is that Link represents the Deku Butler's son in his Deku Scrub form. This is supported by how Zora Mask and Goron Mask both turn you into a deceased character. It is also supported by the Deku Butler, after giving Link the Mask of Scents, says that Link 'reminds him of his son'. Finally, in the ending credits, the Deku Butler is seen kneeling near the statue the player sees in the beginning, suggesting that this could be his dead or forever-immobilized son.


References

    This is a list of the staff who developed Majora's Mask.

    Producer / Supervisor Shigeru Miyamoto
    Game System Directors Eiji Aonuma
    Yoshiaki Koizumi
    Script Director Mitsuhiro Takano
    Program Director Toshio Iwawaki
    Music Composer Koji Kondo
    Art Director Takaya Imamura
    Cinema Scene Director Takumi Kawagoe
    Dungeon Director Kenta Usui
    Memory Management Director Yoichi Yamada
    Map Data Managers Shigeo Kimura
    Hajime Nakamura
    Futoshi Shirai
    Cinema Scene Support Naoki Mori
    Program Manager Toshihiko Nakago
    Main System Kenzo Hayakawa
    Display System Yasunari Soejima
    Boss Enemy Director Kazuaki Morita
    Enemy Program Hiroshi Umemiya
    Masaro Sakakibara
    Program Shigeki Yoshida
    Takamitsu Kuzuhara
    Nobuhiro Sumiyoshi
    Atsushi Nishiwaki
    Atsushi Sakaguchi
    Yoshitaka Takeshita
    Technical Program Kenji Matsutani
    Tool Program Yuichi Yamamoto
    Camera Program Masatoshi Ogawa
    Cinema Scene Program Makoto Sasaki
    Sound Effects Program Yoji Inagaki
    Mitsuhiro Hikino
    Takuya Maekawa
    Character Design Yoshiki Haruhana
    Satomi Maekawa
    Yoshiyuki Oyama
    Enemy Design Satoru Takizawa
    Daisuke Kageyama
    Field Design Hiromasa Shikata
    Hiromu Takemura
    Kazumi Yamaguchi
    Taeko Sugawara
    Dungeon Design Shinichi Ikematsu
    Shigeki Yoshida
    Yoshihisa Morimoto
    Effects Design Tomoaki Kuroume
    Item Design Takahiro Hamaguchi
    Character Animators Akio Shibutani
    Kenji Matsuura
    Character Voices Fujiko Takimoto
    Sachi Matsumoto
    Koji Tobe
    Mari Maruta
    Takeharu Onishi
    Nobuyuki Hiyama
    Jun Mizusawa
    Takashi Nagasako
    Yayoi Jinguji
    Supervisor Takashi Tezuka
    Graphic Support Takeshi Hosono
    Ren Uehara
    Animation Support Hiroshi Matsunaga
    Music Support Toru Minegishi
    Technical Support Hironobu Kakui
    Hideaki Shimizu
    Shingo Okamoto
    Yoshito Yasuda
    Progress Management Keizo Kato
    Localization Support Masashi Goto
    English Translation Bill Trinen
    English Script Text Jason Leung
    Localization Management Jeff Miller
    Leslie Swan
    Special Thanks Minoru Arakawa
    Manabu "Mike" Fukuda
    Gail Tilden
    Super Mario Club
    NOA Engineering Debug Team Hiroshi Kamada
    Raychole L'anett
    Robert Crombie
    Kirk Buchanan
    Yoshinobu Mantani
    Miho Hattori
    Dan Simpson
    Scott Callahan
    Mike Rasciner
    Tim Casey
    Executive Producer Hiroshi Yamauchi