There's a cool, nifty set of features part of the Wii U's latent ability and that is the use of multiple control schemes. The Wii U can adapt to the following controls:
- WiiMotion+ (Wii Remote + Nunchuk)
- Gamepad + Touch Screen
- Wii U Pro Controller (basically think of classic Zelda controls)
- Just Gamepad (close to classic controls, but the big screen in the middle might be a small difference)
That being said, how does this relate to Zelda? Well, there is this conundrum going about and that is whether or not to make use of multiple control schemes. What is your opinion on the matter; should the Wii U take the extra time to use multiple control schemes, or should it take one method (most likely Gamepad since it is bundled with every Wii U box) and flesh that one out? If your preferred choice isn't used, how would you handle having the other option being instated?
Me, I would love for the game to take one control style (the Pro Controller or the Gamepad, either one) and flesh it out, just for time's sake. I don't want to wait even a couple more months to get this title; it's going to the Wii U so it will definitely be a big title, and delays will already be rampant so that Nintendo can make what they perceive to be the right decisions.
If they pick one control scheme and just roll with it, I think Nintendo will be able to work out the kinks and make the game as accessible as possible using that one control style. Using multiple schemes would involve a ton of further bug-testing, and they'd need to balance the game out because motion control offers a much greater range of, well, motion and there is no style that can 100% emulate it. To take this to another degree, if the game were to have motion controls, I believe they'd have to essentially re-work every enemy in the game to perform considerably different than they would under touch controls or buttons, so as to make that "motion connection".
If they instead went to multiple schemes, I'd want every style of play to be completely balanced, with no "advantages" being available for any kind of style. They'd all be fair game. :yes:
- WiiMotion+ (Wii Remote + Nunchuk)
- Gamepad + Touch Screen
- Wii U Pro Controller (basically think of classic Zelda controls)
- Just Gamepad (close to classic controls, but the big screen in the middle might be a small difference)
That being said, how does this relate to Zelda? Well, there is this conundrum going about and that is whether or not to make use of multiple control schemes. What is your opinion on the matter; should the Wii U take the extra time to use multiple control schemes, or should it take one method (most likely Gamepad since it is bundled with every Wii U box) and flesh that one out? If your preferred choice isn't used, how would you handle having the other option being instated?
Me, I would love for the game to take one control style (the Pro Controller or the Gamepad, either one) and flesh it out, just for time's sake. I don't want to wait even a couple more months to get this title; it's going to the Wii U so it will definitely be a big title, and delays will already be rampant so that Nintendo can make what they perceive to be the right decisions.
If they pick one control scheme and just roll with it, I think Nintendo will be able to work out the kinks and make the game as accessible as possible using that one control style. Using multiple schemes would involve a ton of further bug-testing, and they'd need to balance the game out because motion control offers a much greater range of, well, motion and there is no style that can 100% emulate it. To take this to another degree, if the game were to have motion controls, I believe they'd have to essentially re-work every enemy in the game to perform considerably different than they would under touch controls or buttons, so as to make that "motion connection".
If they instead went to multiple schemes, I'd want every style of play to be completely balanced, with no "advantages" being available for any kind of style. They'd all be fair game. :yes: