Hello all, I think that next game really should have many things to implement!
-I know people around here love big overworld, I do too but it has to be filled with interesting things everywhere!
- No narrow paths! In TP you had the impression the Field was big, but it was only bubbles intertwined with narrow paths to hide loadings... Make a field that won't have these. Now that they'll use wii to its full potential, just make a place where you don't have to be constrained by anything, just make a continent I can walk everywhere I want... In Zelda, often much of the scenery is unreachable, giving the impression of a grand world... They need to destroy those borders and make everything open! The Overworld should be free roaming. Make it a continent if you wish and set the invisible walls off shore! I don't want stupid cliffs that constrain me, or at least minimally.
-More towns in the overworld. I mean you should get inside the towns with Epona for example without loading screens... Make the people and stuff load in the backgroud while I'm coming to the town. Remeber in Oot, you had 3 loading places to get in/out of kakariko and two for Castle Town... That's not enough, towns should be open. There should be at least as much towns that were in AoL. I mean how can you dare call Hyrule a Kingdom when there are only two human (main race) settlements and the population is not over 150 (I'm very generous there)?? They should have 'Clock Town' or 'Windfall Island' equal interesting towns in the World, like 7-9 of them!
- An actual economy! Like when you go to a shop, they should have finite amounts of such goods, when they're out, they sell at a higher price! Theye could be merchants who go around and refurnish stores. And they would make sidequests for you to protect the shipment, and thus have better prices...
- A calendar like MM, not a 3 days scale but let's say a week? It would repeat itself, not end after 7 days... and people would have a life, be someplace at which time and all that can happen with a little imagination. MM was the most engaging Zelda game to me! I was even more engaged to save Anju and Kafei's marriage that I forgot about the Moon falling, all thanks to a schedule that could allow these kind of elaborate side quests! There could be weekly, bi weekly or random events... Like you're in Castle Town, and you see that on wednesday, Barne's bombs are half the price...
- Atmospheric effects, have random days where there would be rain, that would spawn different enemies and make you slower, shrinking your sight and such...
-Multiplayer, don't kill me but Multi would be awesome! Here's my idea about it:
Horse Race: you come to some place in the world, in a town... you enter the stables and are asked to bet and participate in races. Cash 10 rupees, then you can play against other players, you choose your character and horse and you race around Hyrule Field, the winner gets the pot! That would add much replay value to me!
Capture the Flag: Okay I know this is a Zelda game but imagine they set 4 players in a dungeon, you choose your character then play the game, I think this could be fun...
Deathmatch: Same as the above, Imagine Zelda, Link and Ganondorf, plus say a Gerudo thief all hacking and slashing at others in a game environment, the last one standing wins. You lose when your hearts are depleted.
Crossbow Training: Kind of like the game, you pick a character and compete for the the most points...
Zelda is so much fun in Singleplayer, if it made multiplayer engaging, that would keep me playing long after I finish the game.
- Play as Zelda, why is it called the Legend of Zelda? Let me control her and Sheik! They kick butt in Super Smash Bros, why not trying the same in here? Let's say we save the Princess early then HUGE STORY change, there's a much more engaging story that unfolds, you have to team up with her, or at least change characters at points to finish the game. Who would love hand to hand combat with sheik?
- Dungeons, they should be elaborate and extremely long, I don't care if there are 3-4 in place of 9, they have to be rich and deep. If they can make 9 dungeons like that, go for it! Linearity is a pain in recent Zelda games, they should make Dungeons non-linear. Like you can beat most of it the first time, or you can go to the second and third, get items and come back for a different apprach. Dungeons should have replay value, more than one mini boss, even maybe more than one Boss, there should be places off limit you can only open much later in the game with a certain item. Those areas should contain valuable treasure and stuff. Like a new armor part or a new item not essential for the game but that could help in some way!
- More customization. I want more tunics and boots, get the vibe from Ocarina, don't make them all a different power, but some decorative armor is great to customize our hero.
- Magic Meter, there has to be magic spells, get at least 5 of them plus the elemental arrows, the ether, bombos and stuff.
- Different activities! It would be cool if they did make, like, Snowboarding better. You could get more than one track and different boards, maybe even make that a multiplayer game mode. They could make new also, like surf on the seashore. You ride the wave collecting rupees and try not to get hit by electric eels and swallowed by Like Likes! Horse Races. Zoran Swimming contests... Fishing, make different ponds and areas where we can go, on seashore, make a pier with a boat I can jump onto and sail near fish! You get the idea!
I think that's all for now!