Okay, let's just get this out of the way; Zelda 2 is by no means going to follow the Zelda formula. First of all, Adventure of Link is an RPG; there will more than likely never be a leveling system in a Zelda game ever again. Zelda can't work well as an RPG for whatever reason, even though it wouldn't really do much bad towards the series in my opinion. I've recently tried two RPGs - Skyrim and Fallout: New Vegas - and I like both. At this point, Adventure of Link has been a fun game for me, but it's not my favorite.
Many people dislike Adventure of Link because of its difficulty. If you have noticed, there were no puzzles in Adventure of Link; it was all hack and slash. That's basically how RPGs work; puzzles are irregular in every RPG I've ever played. The original Legend of Zelda lacked any puzzles as well, therefore I don't see how you don't lump the original in on this ignoring of the Zelda formula.
Now, difficulty does not ruin the quality of a video game; it just makes it harder. The one thing that basically ruins hard games is when you lose a lot. Usually - at least this happens to me - once I turn the game off, I lose any and all inspiration to continue playing the game. Currently I have that issue with Adventure of Link, but I still enjoy it.
Eldinvolcano said:
you don't really get a plot twist at the half way point in the game.
The first game didn't have it either. That tradition didn't really start until A Link to the Past when you realize that Ganon is the actual enemy, not Agahnim. The Zelda formula didn't start until A Link to the Past - A Link to the Past is the game that really set precedents for games, eventually giving way to Ocarina of Time, where A Link to the Past was eventually forgotten as the original starter of the Zelda formula.
Also the upgrade system it's like nothing ever seen before and we will probably never see again.
Maybe for a Zelda game, but that is very common among RPGs. The fact that Link is actually leveling up was rather interesting. I was somewhat hoping that would happen in Skyward Sword, but it didn't happen. Personally I think we
should see it again; I haven't really liked how Link picks up the weapon and is automatically great at it. It would be more realistic - and add difficulty that 3D Zelda's have neglected - to have him gradually increase his abilities until he's finally the true Hero of Hyrule.
JuicieJ said:
It has too many frustrating flaws in it that really weigh it down.
Can you please tell me any frustrating flaws? The difficulty has made it more fun. The magic was one precedent that the game set for future Zelda games. Not to mention NPCs began to received a higher role in the game which became extremely useful for sidequests in many other Zelda games.
I honestly think Zelda II is a good game, it receives more hate than it deserves. It's just different, which isn't necessarily a bad thing.