- Joined
- May 4, 2014
- Location
- California
Zelda 2 is a bad game. It deviates from the Zelda formula and is the hardest game ever! Its bad and impossible cuz I say so.
That's usually the kinda crap I hear when being told this is one of the worst Zeldas ever. Lets examine the criticisms against it shall we?
It deviates from the Zelda formula:
Mmm no. There was no Zelda formula. It was the second game in the series. Get over yourselves.
The leveling is unfair!:
You have 3 stats that you can level, all maxed out to 8. The enemies in each area are appropriate for your level of strength and give you an increasing amount of exp. They can drop p bags which can contain anywhere between 50-200 experience points. Plus there are quite a few of these scattered all over the overworld and in the dungeons. If that's an unfair leveling system in your eyes, then you must find games like modern Pokemon, and modern rpgs excruciating, because they follow a similar formula. Minus the free points.
Its the hardest game ever!:
Its tough in some spots yes, but it is certainly not the hardest NES game ever made. Its pretty fair in most areas.
It doesn't feel like a Zelda game. Therefore its not a Zelda game:
Hyrule? Check
Dungeons? Check
Ganon? Check
Items? Check
Triforce? Check
Nintendo says so? Check.
Sounds like a Zelda game to me.
Its stupid because you hafta start at the beginning when you lose all your lives:
A ton of NES games make you start over if you lose all your lives. Even the original Zelda, yet I never hear people whining about those games. Checkpoints and autosaves weren't invented back then people. Plus the NES Zeldas saved your progress and you didn't hafta write down passwords or play it all the way through in one sitting. Nowadays you can even play old NES games with save states.
No one liked it back then!:
True, there probably were plenty of people who didn't really care for it. But there were also lots of people who did enjoy it. It was a fairly liked game.
The controls are bad:
The controls are responsive, simple and intuitive. I have never had a problem with Zelda II's controls.
Its too esoteric:
Okay how? Please give me examples.
You are told to go North of the River to find the Master.
You are told to ask Error of Ruto about the palace.
You are told to place the crystals in the palace.
You are told the river devil doesn't like noise.
You are told there are false walls and holes in the floors of some palaces.
Aside from one or two mysterious sentences, the townsfolk are pretty straight forward with their hints. I think people who've never played either automatically lump it in with TLoZ and Simon's Quest.
Unfair random encounters: It doesn't have random encounters. Random encounters are in traditional RPGs, (i.e. Golden Sun, Final Fantasy) where invisible enemies can hit you at any time. These enemies are visible in a similar way that Earthbound/Mother 2 would do later on, and there's only a handful of enemies in the biomes of each area. You could see precisely what was coming after you in caves and dungeons. You can also dodge them by stepping on a road most of the time. You can even back out of a battle if you're low on health.
That's usually the kinda crap I hear when being told this is one of the worst Zeldas ever. Lets examine the criticisms against it shall we?
It deviates from the Zelda formula:
Mmm no. There was no Zelda formula. It was the second game in the series. Get over yourselves.
The leveling is unfair!:
You have 3 stats that you can level, all maxed out to 8. The enemies in each area are appropriate for your level of strength and give you an increasing amount of exp. They can drop p bags which can contain anywhere between 50-200 experience points. Plus there are quite a few of these scattered all over the overworld and in the dungeons. If that's an unfair leveling system in your eyes, then you must find games like modern Pokemon, and modern rpgs excruciating, because they follow a similar formula. Minus the free points.
Its the hardest game ever!:
Its tough in some spots yes, but it is certainly not the hardest NES game ever made. Its pretty fair in most areas.
It doesn't feel like a Zelda game. Therefore its not a Zelda game:
Hyrule? Check
Dungeons? Check
Ganon? Check
Items? Check
Triforce? Check
Nintendo says so? Check.
Sounds like a Zelda game to me.
Its stupid because you hafta start at the beginning when you lose all your lives:
A ton of NES games make you start over if you lose all your lives. Even the original Zelda, yet I never hear people whining about those games. Checkpoints and autosaves weren't invented back then people. Plus the NES Zeldas saved your progress and you didn't hafta write down passwords or play it all the way through in one sitting. Nowadays you can even play old NES games with save states.
No one liked it back then!:
True, there probably were plenty of people who didn't really care for it. But there were also lots of people who did enjoy it. It was a fairly liked game.
The controls are bad:
The controls are responsive, simple and intuitive. I have never had a problem with Zelda II's controls.
Its too esoteric:
Okay how? Please give me examples.
You are told to go North of the River to find the Master.
You are told to ask Error of Ruto about the palace.
You are told to place the crystals in the palace.
You are told the river devil doesn't like noise.
You are told there are false walls and holes in the floors of some palaces.
Aside from one or two mysterious sentences, the townsfolk are pretty straight forward with their hints. I think people who've never played either automatically lump it in with TLoZ and Simon's Quest.
Unfair random encounters: It doesn't have random encounters. Random encounters are in traditional RPGs, (i.e. Golden Sun, Final Fantasy) where invisible enemies can hit you at any time. These enemies are visible in a similar way that Earthbound/Mother 2 would do later on, and there's only a handful of enemies in the biomes of each area. You could see precisely what was coming after you in caves and dungeons. You can also dodge them by stepping on a road most of the time. You can even back out of a battle if you're low on health.
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