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Your Least Favorite Temple/Dungeon

ironknuckle1

Archer Extraordinaire
Joined
Aug 31, 2009
Location
Fishing pond
I hated the Wind Temple to because I kept needing to get the Korok and me up to a certain door but either the Korok would get stuck in the Wind Turbine or it wouldn't fly high enough up.
 

El Bagu

Wannabe Mr. 1-8-1
Joined
Jul 5, 2008
Location
In Woods. N of River!
They were all quite ok actually. If I still have to choose one it would have to be the "forbidden woods". It´s somehow brilliant and could be the most beautiful "forest temple" we´ve (I´ve) seen this far in the world of Zelda. Even though it´s beautiful I can´t seem to love it though! Why? One of those questions I just can´t answer, sorry.
 

Link Master

The Hero's Master
Joined
Oct 14, 2009
The Earth Temple was my least favorite. I really do not know why maybe because it was long and the puzzles were hard.
 

Shnappy

derp
Joined
Feb 2, 2009
Location
Colorado
I really didn't like the Wind Temple. I guess it's just that Makar is really annoying to account for, and it's annoying for him to get taken by the Floormasters. It was definitely a pretty interesting dungeon, as far as the layout of the whole thing goes, but going through so many rooms was too much for me, while pretty easy, it was just too annoying to keep my interest. Thought, I will admit, Molgera was a pretty cool boss, and Wizzrobe wasn't too bad as a minoboss. The Wind Temple was just too long and annoying compared to the other dungeons, so I didn't have much fun going through it, and was glad when it was over.
 
Joined
Oct 20, 2008
Gender
Timecube
Oh wow, I think pretty much every single dungeon in this game was pretty bad. All were simplistic, short and to the point, and boasted unimpressive super duper easy bosses. There was also way too few of them. Ah well, I guess we'd all rather sail around an ocean for 6 hours instead of spending that time in dungeons right?

I'm going to agree with Ver-go, the dungeons were indeed pretty bad. They provided little challenge, were straight-forward, usually you went from point A to point B (with the exception of a few instances) and really weren't terribly fun or interesting.
Whilst I enjoyed sailing, again, I have to agree. After all the sailing I had to do in the game, I would have expected something... better, from the temples. Instead, it felt almost like a waste of time.

The Earth Temple was horrible. I was disappointed to see the rehashed reflect the light system that was used in OoT and MM, and while controlling Medli seemed interesting at first, it quickly got old and repetitive, courtesy of the most annoying song in Zelda history which would be that control tune that not only sounded horrible, but was a pain to play. Wind Temple had this same thing too, but at least controlling Makar with his seeds was a bit more interesting than Medli and her little magic harp.

I'm not sure I'd call it horrible, but I do agree that it wasn't great. The temple overall was pretty dull except for the redeads and such, and nothing in it particularly caught my attention.

The first time I played through it, I thought it was a pretty neat idea to be able to control Medli, I liked how cooperation between Link, and another character, was required for certain tasks.

But then.. It just became a nuisance. I hated the tune used to control her, it was annoying, and hardly a melody. It was bothersome to play every time you needed Medli to do something to progress.
However, I'd say the Wind Temple was worse in this respect.
I really did not like the temple overall, and Makar made it worse. He was a pain to control, he couldn't move very well, and the only way he was really useful was when he use gusts of air to 'fly'. Having to use Makar got to be a real pain in the ***. As did Medli.
 

DesertDweller

Love Truth
Joined
Oct 12, 2009
Location
Arizona
Great Bay Temple wasn't in WW. <_<

Least liked? Probably the Temple of Time one. It was really boring waiting for the water to go down and come up, and I found retrieving those three statues was quite boring. :(
 

Faedeur

The Juror of Courage
Joined
Oct 25, 2009
Location
Wherever the winds take me.
Least favorite for me would be the Forbidden Woods. It's like as soon as I get to there, I lose the want to play. After I get past it I'm fine, and before it I am fine, but I lose the desire to play as soon as I get there.
 
Joined
Oct 31, 2009
Location
OH
I HATED the Shadow Temple and the Bottom of the Well in Ocarina of Time! The Redeads and the Gibdos always freaked the heck out of me when I was just an eight-year-old kind. It's just something I've never been able to shake. I didn't much care for the Earth Temple in WW.

I also hated the Forest Temple in TP. It was far too linear and Midna was Captain Obvious about every room and puzzle. The Deku Tree was harder for goodness sake. -_-
 

Dungeon killer

Dungeon's Shall Fall!
Joined
Jul 9, 2009
Location
Destroying Dungeons.
Least favorite for me would be the Forbidden Woods. It's like as soon as I get to there, I lose the want to play. After I get past it I'm fine, and before it I am fine, but I lose the desire to play as soon as I get there.

That dungeon I couldn't kill at all (hence the profile name) it was a challenge to me and the puzzles were hard I could barely get to one room to another without looking at the internet guide.:mad::nerd:
 
Joined
Nov 26, 2008
The Wind Temple.

The dungeon's structure in general was obnoxious to me, and I loathed that room that was just a gigantic shaft where you had to use the Deku Leaf to ride up the tornado. It was repetitive and annoying, especially if you fell.

I also wasn't a fan of using the Iron Boots so frequently, and I was disappointed with the Hookshot.

Finally, I dislike the rehash of the whole second character thing from the Earth Temple. Not so much the lone fact that you had a second character again, but the fact that Makar was exactly the same as Medli. Well... not exactly the same. Worse. They both flew, but the reflection puzzles were gone and instead all Makar did was lay seeds. It was just a fancier way of standing on switches, really, and I was kind of unimpressed.

The boss did have one of the coolest fight scenes on the game, though. It was also probably one of the game's better bosses. :)
 

GerudoDesert

I love being gay.
Joined
Nov 28, 2009
Location
Bel Air, Maryland
[ For the people that are listing temples that arent in WW, make sure you look at what section this was posted under ]


My least favorite was the Wind Temple...

two words..

floor masters. :dry:
 

TVTMaster

Guy What's Angry Now
Joined
May 15, 2009
Location
It's a secret to everybody.
Whoa dang, Earth Temple bigtime. I'm not a big fan of creepy temples, but at least the Shadow Temple and Arbiter's Grounds were upfront about it. The Earth Temple seems like a comical satirization of those temples until the coffin door falls and a ReDead jumps on your head. I don't care what anyone says: The scariest ReDeads were in Wind Waker. TP's were just "I r a sekleton, nobody's ever seen that before", and OoT/MM's just look like weird trees to me. Either way, the whole SCREAM WITH RED EYES OF DOOM AND EVIL UNHEALTHY GUMS thing puts WW's over the top. The first time I saw those things I thought they were statues, so I walked right up and AAAAAAAAAAAAUGH NIGHTMARES FOREVER. The Floormasters were the most persistent and tricky to manage out of any Zelda, too. You can lure the stationary ones out of their holes by, and I'm not kidding, dropping your partner in front of them as live bait. It's just disturbing that you have to resort to that.
 
Joined
Dec 9, 2009
Location
Netherlands
I don't really like the Forsaken Fortress, it's so irritating that you have to start all over again if you get caught.
 

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