All of their music pieces so far have been like that though. I think it's intentional, because each and every piecd starts and stops just when it gets good. For example there is the utter lack of transition in the E3 reveal, then there is the stop in the "Life in the ruins" trailer at the end, and in the Switch Presentation toward the end it builds to the climax then drops dead to introduce one last piano tickle.
Yeah but the e3 one is the one that feels ugly as hell to me. Though very good point about all the music theyve used so far.
Welcome to the Post-Modern Era of music.
Most of the Zelda music takes big cues from the Baroque or Romantic era, long sweeping melodies that just grab you. But Breath of the Wild undoubtably takes inspiration from post modern music. Which for the most part, is unconventional to say the least. It uses a lot more dissonance, and it feels a lot more empty. But when it reaches an arrival point, boy does it ****ing tear up your body. that's when music feels really full and dense, and it creates huge juxtaposition.
Let me tell you, before I started studying this style of music, I hated it. But it grows on you. It certainly does. Don't get me wrong, there are still certain songs and composers that I hate from this era, but BotW is extremely moderate in these ideals. Which makes it good.
That cut off point was to make you notice it. And it certainly did grab your attention(whether you liked it or not).
As for my favorite bit of footage thus far:
You get to see combat from someone who actually knows what they are doing(in the great Plataeu). It's rad as ****.