Sorry yeah I almost was sure I wasn't understanding what you meant. I should have guessed you didn't mean nonlinearity. But I would like to provide you with some info on OOT's nonlinearity. It actually is the most nonlinear 3d game. The rules for completing the adult dungeons are: Forest before Water; Forest, Fire, and Water before Shadow; Forest and Water before Spirit; Ice Cavern before Water; Bottom of the Well after Forest. By following these rules there are 60 different orders to complete the dungeons and minidungeons (7 only counting the dungeons). So Forest can be 1 or 2; Fire can be 1,2,3, or 4; Water can be 2 or 3; Spirit can be 3,4, or 5; and Shadow can be 4 or 5. This even excludes the possibility of entering a dungeon for the item and not finishing it (getting the bow from Forest but then finishing Water first, or in the child portion of the game getting the bombs and completing jabu jabu before dondongo's cavern). I think this counts as nonlinear because it is totally possible without any glitches to obtain the quest items in crazy orders like Kokiri Emerald, Zora's Sapphire, Goron's Ruby, Light Medallion, Iron Boots, Water Medallion, Forest Medallion, Spirit Medallion, Fire Medallion, Shadow Medallion, Lens of Truth. Allowing yourself to enter the dungeons for the item and leaving allows you to complete the adult temples in 18 different orders. Including the child dungeons and minidungeons there are potentially 274 different orders to complete the game within the main quest alone.