Twilight Princess's side-quests were dull. But they weren't too long of side quests! There were to few sidequests and sidequests that weren't very deep or fun. I don't know why'd you complain about getting more heart pieces! It adds things to do, and its not like you need them to beat the game. I beat it with three hearts! It was waaay too easy.
Graphics would have been good for its time if released earlier.
Overworld wasn't vast! The fields were vast, and the desert was vast. The rest of the areas are comparable to the size of other zelda games. Oh, and the field and desert were dreadfully empty.
Story was tacked on and messy but good notheless.
Music was MIDI and half the soundtrack was Ocarina of Time redone.
Not a lot going on outside the main quest. Very linear making it the less zelda-ish.
Majoras Mask has the best sidequests and characters. All deep and compelling.
Wind Waker has the best story with the most twists and best soundtrack and colorful unique graphics that will remain timeless.
Ocarina of Time just brought so much to the table when introducing the zelda world into 3D.
So what did Twilight Princess bring?
More realistic graphics? Ok, they're good, not incredible for a 2006 game. The next zelda for Wii will surpass it in that. Only some of the places are truely beautiful. There were a lot of bland places graphics wise.
Most amazing story? It felt tacked on. And the addition of ganondorf made it worse. Midna was incredibly well done though.
Most of the locations are the same as OoT making it feel like Ive done it before, and the sense of exploration is cut immensly.
So whats so great about it?
If you haven't played OoT, MM, and WW, I can see how this game would be incredible. But I have played and beat every zelda game to date and TP was the first game to disspoint me. But it being a 3D game makes me have high expectations for it.