- Joined
- Sep 4, 2014
Now i'm sure we all love each individual Zelda game, but whether you like all the Zelda games or not, certain timelines just dont make these games shine at all. So which timeline do you like the least?
LET ME CLARIFY: This isn't about which timeline had the best games, which timeline had the worst games, but which timeline (which segment of time and the events that transpired) appeals to you the most or least.
My Favorite Timeline:
My Favorite Timeline has to be the Child TImeline, mainly because its the one that hasn't been ruined by much. There's Ocarina of Time, Majora's Mask, and Twilight Princes....it shows us what a 3D Zelda should look like too. Four Swords Adventure makes no sense to me as to why its even in the timeline. But its so miniscule that it can be overlooked quite easily.
My internal Debate on which is my Least Favorite Timeline:
The fallen Hero timeline was once my favorite Timeline. the lore was consistent, the revival of Ganon wasn't too redundant, and overall it was really interconnected. But suddenly ALBW does some retconning ALttP, and i initially liked the idea of the triforce being split up officially confirmed somewhere in the timeline, but the game makes it about it being reunited. So now Ganon was revived. ALBW really makes the timeline super redundant. the beautifully, well thought-out, timeline just goes to Ganon being defeated and resurrected thrice and the Triforce being split up and reunited Twice.
But then there's the Adult Timeline (that ironically pushes for more cartoony child-like links). It really just the timeline designed to not be Zelda-like. It breaks most of the conventions, and most of the lore that the series has built. Worst of all, this timeline has an intentional "ending" by inventing a new lore (spirit tracks) that really was designed for a single game. So its like pressing the rest button once again. I wouldn't have mind so much if the Adult Timeline tried a little bit more to stay with the current lore rather than pressing the reset button, and maybe i wouldn't mind if it had a more continuous sequels like Phantom Hourglass.....But Spirit Tracks really looks like the end. And i'm sure there can be more games after Spirit Track, but i have feeling they'll have to press the reset button once again.
LET ME CLARIFY: This isn't about which timeline had the best games, which timeline had the worst games, but which timeline (which segment of time and the events that transpired) appeals to you the most or least.
My Favorite Timeline:
My Favorite Timeline has to be the Child TImeline, mainly because its the one that hasn't been ruined by much. There's Ocarina of Time, Majora's Mask, and Twilight Princes....it shows us what a 3D Zelda should look like too. Four Swords Adventure makes no sense to me as to why its even in the timeline. But its so miniscule that it can be overlooked quite easily.
My internal Debate on which is my Least Favorite Timeline:
The fallen Hero timeline was once my favorite Timeline. the lore was consistent, the revival of Ganon wasn't too redundant, and overall it was really interconnected. But suddenly ALBW does some retconning ALttP, and i initially liked the idea of the triforce being split up officially confirmed somewhere in the timeline, but the game makes it about it being reunited. So now Ganon was revived. ALBW really makes the timeline super redundant. the beautifully, well thought-out, timeline just goes to Ganon being defeated and resurrected thrice and the Triforce being split up and reunited Twice.
But then there's the Adult Timeline (that ironically pushes for more cartoony child-like links). It really just the timeline designed to not be Zelda-like. It breaks most of the conventions, and most of the lore that the series has built. Worst of all, this timeline has an intentional "ending" by inventing a new lore (spirit tracks) that really was designed for a single game. So its like pressing the rest button once again. I wouldn't have mind so much if the Adult Timeline tried a little bit more to stay with the current lore rather than pressing the reset button, and maybe i wouldn't mind if it had a more continuous sequels like Phantom Hourglass.....But Spirit Tracks really looks like the end. And i'm sure there can be more games after Spirit Track, but i have feeling they'll have to press the reset button once again.