D
Deku Link
Guest
We don't need cel-shaded graphics to have Toon Link in a game. There could be a Link with graphics like in SSBB Toon Link, that has airbrush effects. That could work great for a whole game.
I have to agree with you there. I would much prefer zelda to stick with the adult orientated plots of SS and TP. I must admit the Chu's in the Wind waker were adorable though and I just want to give one a squeeze(not the electrified variety though).Personally, I hope never. Toon Link is a symbol of all that most Zelda fans DON'T want in a game, such as the child-oriented plot, the cartoon graphics, the cutesy versions of enemies that don't need to be cutesy, and above all else, the industrialization of Zelda. It went from having a boat to having a steamboat to having a train. A TRAIN!!!!!!
In the wonderful world of timelines, Phantom Hourglass is a direct sequel, then there are events between Phantom Hourglass and Spirit Tracks that set up Spirit Tracks.
Honestly, though, I think that the cel-shaded artstyle seems more suited for the portables since we've seen it work on the GameCube, and it worked just as well on the DS. Skyward Sword uses cel-shading, but that's used in a Twilight Princess art style.
The Cel-shaded style seems to be more a gameplay mode, mainly with the massive overworlds that can only be traveled by vehicle, which seems true for all three cel-shaded games. It seems most appropriate for the DS/3DS since it wouldn't use as much space as the very detailed overworlds of the console versions.