I fear we are nitpicking.
How does Epona come from one direction when you left her far away in the opposite direction?
Where do the scabbards for Link's changing swords come from in multiple games?
Why do the Iron Boots only sink you when you're wearing them?
How does Link carry so many things at one time without so much as a sack?
In WW, we see the Triforce separate into three pieces, but Ganondorf apparently doesn't receive one. This contradicts the rules established in OoT; where he must receive the piece he best exemplifies.
Why do only certain things go back in time with you in MM?
What does Link feed Epona?
Does Link need to eat or sleep like a normal person?
Tingle.
How does Link light the fuses for the bombs?
Why does Link shoot arrows in straight lines? In real life, they travel in arcs.
Why doesn't Din's Fire burn Link?
How does Link survive a dozen hits from a monster, looking just fine, before dying suddenly when the last heart leaves? A real person would become bloodied, bruised, and weak.
In SS, how does Link lose and regain stamina so fast? Dat stuff don't just come and go like that.
Why is the ocean so flat in WW? Real oceans have huge waves.
Real shields become injured and dented over time. In Zelda, they either break without any wear or are simply invincible.
I could go on, but i won't. Stop nitpicking the physics. Zelda ain't meant to be a realistic game. Its meant to be a fantasy far more interesting than real life and a game, and all your physics nitpicking won't help Zelda any more than those people who bash it for being too childish or dumb.