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When it comes to visual design, do you think the Zelda series has a philosophy of anti-clutter?

Joined
Jan 10, 2017
Eh... I lived without it
How comfortable was it getting around without the minimap? I’m toying with whether or not to use one in my own game for the sake of not getting lost or feeling disoriented, but at the risk of feeling less immersed.
 
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Yes. The only Zelda game I would consider to be "cluttered" is BotW, but even that was pretty tame compared to most other examples I could think of.
 
Joined
Jan 10, 2017
Yes. The only Zelda game I would consider to be "cluttered" is BotW, but even that was pretty tame compared to most other examples I could think of.
What do you think was cluttered about botw, specifically? One small example for me is the ingredients part of the menu, and that you need to scroll sideways through pages of them instead of simply scrolling down. Would’ve been much simpler and efficient.

Even so, I still think it’s a less cluttered menu than a game like Dark Souls for its info dump, or Witcher 3 for its mass of tiny icons.
 
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mαrkαsscoρ

Mr. SidleInYourDMs
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What do you think was cluttered about botw, specifically? One small example for me is the ingredients part of the menu, and that you need to scroll sideways through pages of them instead of simply scrolling down. Would’ve been much simpler and efficient
that feature hurts when your control sticks are drifting
 

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