JuicieJ
SHOW ME YA MOVES!
Outside of the second Imprisoned fight, the Sky Keep, and the final moments of the game, there was never a moment where I found Skyward Sword truly hard. However, it was designed in such a way that most of the challenges were _stimulating_, and therefore requiring of full attention. There weren't many moments where I felt unengaged or disinterested in the current objective (though there were definitely select moments where I was), so even without facing huge levels of difficulty, it was a blast to play.
Of course, Zelda has been very consistent about having this level of difficulty -- the only games I can say that didn't were The Wind Waker & Twilight Princess -- so it's not like this was a downgrade, or anything. Being the case, I think I can accurately say that it's one of the more challenging games in the series.
On a side note, Hero Mode minimalist running this game was no easy task. I wound up dying on multiple occasions because the only method of healing is sitting.
Of course, Zelda has been very consistent about having this level of difficulty -- the only games I can say that didn't were The Wind Waker & Twilight Princess -- so it's not like this was a downgrade, or anything. Being the case, I think I can accurately say that it's one of the more challenging games in the series.
On a side note, Hero Mode minimalist running this game was no easy task. I wound up dying on multiple occasions because the only method of healing is sitting.