Justac00lguy
BooBoo
Skyward Sword was certainly odd for me in terms of its dungeons. I think the actual design of each individual one was very solid and the visual architecture was probably the best in the series. However, I had a few problems: size, challenge, and lack of variety (themes).
Like the title suggests, I want to focus on the themes. Now if you look at the game you have 7 dungeons (slightly below average); though it was the lack of themes that was the real problem. Out of the 7 you only had 4 unique themes as two dungeons repeated previous themes (Sandship and Fire Sanctuary) and the Sky Keep, even though unique, was still a typical final dungeon containing all the themes that you had already encountered.
This really left a sour taste in my mouth when I looked back. It just felt like a missed opportunity in some respects; the game could have benefited off a variety of themes that weren't featured and that's what this thread is for. What themes, that weren't noticeably present in the game, would you have liked to seen?
Like the title suggests, I want to focus on the themes. Now if you look at the game you have 7 dungeons (slightly below average); though it was the lack of themes that was the real problem. Out of the 7 you only had 4 unique themes as two dungeons repeated previous themes (Sandship and Fire Sanctuary) and the Sky Keep, even though unique, was still a typical final dungeon containing all the themes that you had already encountered.
This really left a sour taste in my mouth when I looked back. It just felt like a missed opportunity in some respects; the game could have benefited off a variety of themes that weren't featured and that's what this thread is for. What themes, that weren't noticeably present in the game, would you have liked to seen?