- Joined
- Jun 20, 2011
To start off, I have done a general search on threads about general art styles. I was not able to find one in the first page so I made this. If this is in the wrong forum, I apologize.
We Zelda fans have seen several styles of art in the Legend of Zelda series. The NES games, A Link to the Past, the N64 games, the gameboy games, and Twilight Princess were as realistic as their respective consoles allowed. We have also seen some games like the exclusive GBA, DS and GCN titles, with the exception of Twilight Princess, that took their art in the cartoon direction. Finally, there was Skyward Sword, which was had a beautiful impressionist painting art style, combining the bright colors from Wind Waker and the more realistic models from Twilight Princess.
What will Nintendo try next? I personally think that they have overplayed Toon Link in Wind Waker, Four Swords Adventures, and their exclusive GBA and DS titles. I also can back up my claim that graphics do not make or break a game as long as the player knows what is going on. Thus there is little reason for me to wish for realistic art when the artists on the Zelda teams can be, and have been, more creative than that.
While I do like the puppet/doll style of Nintendo Land in general, I consider it very unlikely to suit a full Legend of Zelda game. This style fits the genre of a theme park, which is what Nintendo Land is supposed to be. I do not think that a full Legend of Zelda game in that art style would attract new fans to the series.
I personally would love to see a stained glass or shadow puppet art style game in the gameplay style of Zelda II: Adventure of Link, while taking advantage of more than a, b, start, select, and d-pad. If there can be no more 2D Legend of Zelda games for a while, I feel that a 3D shadow puppet art style would still be possible and would make a game very mysterious if done correctly, but it may ruin the 3D gameplay that requires good aim.
The box art for Twilight Princess looks to me like it was drawn with colored pencils. Just look at it. http://zeldapower.com/images/tp/art/GCN_ZeldaTwilight_illu01.jpg After the Skyward Sword style, I wouldn't be surprised if Nintendo took that approach to shading in coming games.
What do you think? Which art style would you like to see in the Legend of Zelda series?
We Zelda fans have seen several styles of art in the Legend of Zelda series. The NES games, A Link to the Past, the N64 games, the gameboy games, and Twilight Princess were as realistic as their respective consoles allowed. We have also seen some games like the exclusive GBA, DS and GCN titles, with the exception of Twilight Princess, that took their art in the cartoon direction. Finally, there was Skyward Sword, which was had a beautiful impressionist painting art style, combining the bright colors from Wind Waker and the more realistic models from Twilight Princess.
What will Nintendo try next? I personally think that they have overplayed Toon Link in Wind Waker, Four Swords Adventures, and their exclusive GBA and DS titles. I also can back up my claim that graphics do not make or break a game as long as the player knows what is going on. Thus there is little reason for me to wish for realistic art when the artists on the Zelda teams can be, and have been, more creative than that.
While I do like the puppet/doll style of Nintendo Land in general, I consider it very unlikely to suit a full Legend of Zelda game. This style fits the genre of a theme park, which is what Nintendo Land is supposed to be. I do not think that a full Legend of Zelda game in that art style would attract new fans to the series.
I personally would love to see a stained glass or shadow puppet art style game in the gameplay style of Zelda II: Adventure of Link, while taking advantage of more than a, b, start, select, and d-pad. If there can be no more 2D Legend of Zelda games for a while, I feel that a 3D shadow puppet art style would still be possible and would make a game very mysterious if done correctly, but it may ruin the 3D gameplay that requires good aim.
The box art for Twilight Princess looks to me like it was drawn with colored pencils. Just look at it. http://zeldapower.com/images/tp/art/GCN_ZeldaTwilight_illu01.jpg After the Skyward Sword style, I wouldn't be surprised if Nintendo took that approach to shading in coming games.
What do you think? Which art style would you like to see in the Legend of Zelda series?