- Joined
- May 18, 2012
- Location
- Rio de Janeiro
I don't know if there is a similar thread on this forum. If so, I apologize in advance. I used the search engine but did not find anything similar in the results.
Anyway, this topic is for everyone to freely post their ideas for new Zelda dungeons. One of the complaints Zelda gets sometimes is that the dungeon "themes" (water/fire/forest,etc.) are becoming repetitive. I thought maybe we could think of some original ideas. What would you create if you were asked to come up with something unique for a dungeon?
Here is my idea.
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Goron Underground City
Items: Oil Lantern / Flamethrower
Link visits the Goron City, a place that became pretty much a ghost town since Ganon (supposedly) killed all Gorons. To his very surprise, he spots a child Goron, who came back to retrieve a forgotten doll. Later we find that the child Goron did so without the Elder Goron's authorization. Link follows the child Goron, who eventually realizes he is being chased and tries to outsmart Link. Link finally catches up with the young Goron and "asks" him to reveal where the Gorons live now. The child Goron points to some place. Links looks at it and sees nothing. When he turns back the child Goron is gone. The player takes control of Link and has to find out where the entrance is. There is a big hole among a lot of weird looking flowers, so it's not visible from a distance.
Inside there is an Underground City full of Gorons. The place is very cold and the Gorons are freezing to death. The Elder Gorons asks for Link's help, to which he agrees. Link has to bring light and heat to the whole place, which happens to be very dark and full of sewers. The puzzles revolve around lighting torches, bringing electricity to the rooms and changing the flow of the sewers a la Great Bay Temple to access new areas. During this dungeon, there are cutscenes when Link hears Gorons screaming for help. The Elder Goron claims they are disappearing one by one and he doesn't know where they are. In the end there is the boss battle: a sewer creature riding (and giving orders to) a deformed alligator in chains. You can see all the "lost" Gorons inside a jail. They were going to become dinner. After beating the boss, the Gorons go back to their old city, now that they are assured Link can protect them. After that the dungeon becomes a place with a hide-and-seek minigame with Gorons.
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English is not my first language, so I'm sorry if any of this is hard to make sense of! I hope my idea doesn't suck too much haha. I'm interested in your ideas for new dungeons.
Bye
Anyway, this topic is for everyone to freely post their ideas for new Zelda dungeons. One of the complaints Zelda gets sometimes is that the dungeon "themes" (water/fire/forest,etc.) are becoming repetitive. I thought maybe we could think of some original ideas. What would you create if you were asked to come up with something unique for a dungeon?
Here is my idea.
--------------
Goron Underground City
Items: Oil Lantern / Flamethrower
Link visits the Goron City, a place that became pretty much a ghost town since Ganon (supposedly) killed all Gorons. To his very surprise, he spots a child Goron, who came back to retrieve a forgotten doll. Later we find that the child Goron did so without the Elder Goron's authorization. Link follows the child Goron, who eventually realizes he is being chased and tries to outsmart Link. Link finally catches up with the young Goron and "asks" him to reveal where the Gorons live now. The child Goron points to some place. Links looks at it and sees nothing. When he turns back the child Goron is gone. The player takes control of Link and has to find out where the entrance is. There is a big hole among a lot of weird looking flowers, so it's not visible from a distance.
Inside there is an Underground City full of Gorons. The place is very cold and the Gorons are freezing to death. The Elder Gorons asks for Link's help, to which he agrees. Link has to bring light and heat to the whole place, which happens to be very dark and full of sewers. The puzzles revolve around lighting torches, bringing electricity to the rooms and changing the flow of the sewers a la Great Bay Temple to access new areas. During this dungeon, there are cutscenes when Link hears Gorons screaming for help. The Elder Goron claims they are disappearing one by one and he doesn't know where they are. In the end there is the boss battle: a sewer creature riding (and giving orders to) a deformed alligator in chains. You can see all the "lost" Gorons inside a jail. They were going to become dinner. After beating the boss, the Gorons go back to their old city, now that they are assured Link can protect them. After that the dungeon becomes a place with a hide-and-seek minigame with Gorons.
------------
English is not my first language, so I'm sorry if any of this is hard to make sense of! I hope my idea doesn't suck too much haha. I'm interested in your ideas for new dungeons.
Bye