Prince of Persia: Warrior Within
The Sands of Time was art. Warrior Within was the death of art. I stopped playing after four hours because I didn't see the need to fill my mind with any more of the game's garbage. The first game was damn important to me. I loved it like I love Ocarina of Time, and I think it was totally deserved. In an era already starting to become saturated with First-person shooters and M-rated everything, The Sands of Time went in the opposite direction, delivering a classic, simple adventure story with archetypal but fascinating characters. It was family-friendly and easy to follow, but intelligent in its construction. Here's how they marketed the braindead sequel, and it's not far off from the experience of playing the game:
[video=youtube;PSi4dp_7ctI]https://www.youtube.com/watch?v=PSi4dp_7ctI[/video]
What on earth were they thinking? Worse, why did the dark turn work and sell more copies? I imagine much of the fanbase for Warrior Within is an older version of the fanbase for Shadow the Hedgehog; "mature" = blood, guts, sex, swearing, and obnoxious pseudo-metal/post-grunge. So maybe the extra sales went to apathetic teens who avoided the first game because it wasn't "mature" enough? I can only speculate.
Some background: I was late to the game when I played The Sands of Time--The Two Thrones had already come out. Nevertheless, I managed to insulate myself from news about the series for about three years, playing The Sands of Time on and off. It's neither a long nor a particularly difficult game, but I don't think I wanted it to end. After something like a two-day binge, I finally finished it in 2008, and I was in shock at how incredible of a game it was. Anyone who says ONLY gameplay matters either hasn't played The Sands of Time or hasn't played it properly; while the platforming is a blast, everything else about it, from the endearing main character to the story to the atmosphere to the music is honestly unlike anything I'd played before or since. It reminded me of why I love this medium, and it resonates with me to this day.
I quickly scampered off to buy Warrior Within.
I really wish I hadn't. Gone was the lush music, replaced by an obnoxious rock soundtrack that wasn't remotely innovative. Gone was the pretty, interesting world, replaced by dark, uninspired architecture. Gone was the endearing prince, replaced by a tough guy comic book character. This might be the worst thing of all, because spending time with the Prince in The Sands of Time was delightful; spending any amount of time with Warrior Within's self-righteous frat boy makes me want to send him head-first into every spear, sword, and trap and toss him from every cliff. I have never hated a video game character so much.
Not only did Warrior Within kill my interest in the rest of the series, I didn't go back and play Sands of Time for quite a while. Even now, knowing what supposedly happened afterwards, it's hard for me to see Sands of Time with the same degree of reverence I once had for it. That's too bad, because to this day, it remains one of my top ten favorite games of all time.