What, me? Oh, nothing much. Just....
- Completely customizable main characters
- A deep, well-written, engaging story that clearly takes priority over simply earning Badges
- All Pokemon obtainable between the two games (meaning no more species of Pokemon gotten exclusively from events)
- Full 3D controls to go with the graphics
- Dozens of unique, fun sidequests from NPCs
- Rewards for total exploration (uncovering the whole map, finding all items in the area, seeing all the Pokemon in the area, etc.)
- A deep Rival who ties heavily into the story and changes his roster and tactics based on previous encounters
- More interaction with how to discover Pokemon in addition to random encounters (laying traps, beating challenges, creating recipes, etc.)
- PokeDex entries which aren't two sentences and mostly self-explanatory
- Some sort of side-game, like surviving in the wild starting from nothing or helping someone refurbish and decorate a mansion
- Numerous swappable Abilities which can be unlocked and can interact with other Pokemon Abilities
- Tons of hidden caves and dungeons with substantial rewards for exploration
- HMs that no longer have to take up move slots
- The return of Secret Bases or a personal home to decorate
Some of these things are merely changes that I'd find interesting, not necessarily stuff I demand. Still, I think most of you can see I am hoping for heavy changes and upgrades in the Pokemon games. After playing through five Pokemon games (two of them representing the first couple generations) and concluding they all play almost exactly the same, I want more bang for my buck than some more Pokemon, slightly different locations, an obligatory additional game mode like the Underground or Wi-Fi Plaza (which never sticks around), and an ever-so-slightly different story. Let's shake things up a bit more. When the finished product comes out and it's been handled with care, I think most Pokemon players would be pleased.