The twist is there all we've seen is all there is to do in the overworld, just wondering around, fighting baddies here and there, picking apples off trees, and finding dungeons to explore, that's it.
No in-game story, just a 3D reboot of the original Zelda's plot, basics, and objectives, but with only 6 dungeons instead of nine. The story is in the manuals and player's guide. The only cut-scenes are battle-related or action sequences, plus the ending, that's it. And you collect crystals instead of Triforce pieces. It might as well be a Zelda II prequel. But visual evidence strictly forces it into the Child Timeline before TP.
It'll be the first Zelda game that literally makes no sense at all.
Also, Aonuma really does like stories within his games. It really is Miyamoto that hates story in games and tries to simplify everything. So long as Miyamoto does not have too much of a hand in Zelda U, Zelda U will have a good story, and perhaps even have a fantastic story.Games don't have proper manuals anymore and this one will be no different. The story is actually important to Aounuma as is said in Hyrule Historia. In his TPHD interviews he also said he makes the gameplay and story together so we are not likely to get a 3D game game without a proper story to it.
Aonuma: "I'm Aonuma, the producer. There have been all kinds of twists and turns since development began almost five years ago. Until completion of The Legend of Zelda: Skyward Sword, I talked with Director Fujibayashi about how we could take the project in a good direction, backed up the staff, and consulted with Miyamoto-san."
Iwata: "You say that there were twists and turns, but I heard there were few detours this time compared to the last game The Legend of Zelda: Twilight Princess3."
Aonuma: "Well…"
Fujibayashi: "We tried a bunch of things for Wii MotionPlus, but it was really quirky."
Aonuma: "Yes, exactly. No matter what we did, we couldn't tame it. Then Wii Sports Resort came out as the first game for Wii MotionPlus."
...
Aonuma: "So I proposed to the staff to not use Wii Motion Plus afterall."
Iwata: "You gave up once."
Aonuma: "Yes. Then we started making a Legend of Zelda game that you would play using the original Wii Remote and Nunchuk. But then I fell under intense pressure from some other producers, who said, "Aonuma-san, why aren't you using Wii MotionPlus?!" (laughs)"
Kobayashi: "As Aonuma-san just mentioned, we had proceeded with a plan that didn't involve using Wii MotionPlus. We had already made something basic using button controls to fight, and we had taken development to where we were going to start cranking out a bunch of variations"
Okay Okay Wait.... Hold on here. I will say what I can interpret of this just a little bit before this post. But I just want to say. Wow. This seems like with SS, the development team had absolutely no say with Miyamoto. That's actually some oppressive stuff.Fujibayash: "In The Legend of Zelda: A Link to the Past9, you can pick up grass. So adding a new action was a theme whenever we made a new Zelda game. This time, we wanted to put in something before Miyamoto-san said anything and put in the dash action."
Iwata: The other day, Miyamoto-san said, "I'll never be able to play the old way again!"
Aonuma: "Yes, he's been saying that."
Iwata: "But I would imagine that Wii MotionPlus presents a new challenge to the overwhelming majority of players out there. They must feel uneasy about the controls changing so dramatically."
Aonuma: "I suppose so"
Also, Aonuma really does like stories within his games. It really is Miyamoto that hates story in games and tries to simplify everything. So long as Miyamoto does not have too much of a hand in Zelda U, Zelda U will have a good story, and perhaps even have a fantastic story.
Really, this is speculation. But I think that the reason that Skyward Sword was a shallower experience was because of Miyamoto. It was because of him that SMG2 did not have a real story like the original did, and it is because of him... Sticker Star.... Aonuma had almost complete free reign over WW and TP and MM. These games have deep stories with connected lore to it. There is no denying that when Aonuma had full reign of the series, the stories got infinitely more complex with the universe of Zelda connected even more.
And the Iwata Asks Interviews really pushed this aspect, that Aonuma did not want SS to be the way it did.
Okay Okay Wait.... Hold on here. I will say what I can interpret of this just a little bit before this post. But I just want to say. Wow. This seems like with SS, the development team had absolutely no say with Miyamoto. That's actually some oppressive stuff.
Really. Going through that whole interview again.... It provides some quite interesting insights that would honestly explain a lot. Of course, Aonuma cannot say that he was unhappy and that he didn't like the project. But seeing as all that went on, and just the simplest hints of things. It clearly provides some hostility due to the pressure Aonuma faced. It was clear that Miyamoto was way too hands on with this project, and even outright forced Aonuma and the development team to use the Wii Motion Plus. This coupled with the fact that the development was so afraid of Miyamoto turning things down that they outright hid from him the progress that they are making. I mean, this would pretty much explain everything about Skyward Sword. Developers that are scared to take new and fresh ideas, and feel oppressed, often creates very lackluster, and "safe" games. That is exactly what SS was. It lacked innovation where it counts, and as a Zelda game, it really is pretty bland and generic. Nor does it expand the lore at all.
That's different to Ocarina, MM, WW, SS and TP how?Probably means that it's going to be open but it's going to be a boring, empty, barren place with nothing to do and it takes 3 hours to traverse it.
Aonuma-san said:What I really, really want to create, what my ultimate hope or goal is, to create a game without a story – not to say that the story is nonexistent, but it’s a story that isn’t already created. It’s a story that the player, in interacting with the space or environment, creates. So, a story that is defined by the player, not one that is already prepared, and a game that just kind of follows that path, if that makes sense.
So, Miyamoto doesn't like stories you say hmm? Well, it seems like you people are clearly forgetting a few things:
1) The original Zelda I and II backstories and the ALttP backstory in the manuals
2) Aonuma is the one who hates already created/existing stories. Proof from 2013:
Source site:
http://www.gengame.net/2013/09/aonuma-my-ultimate-goal-is-to-create-a-game-without-a-story/
Aonuma's desire for games without stories is why the series going down hill, not Miyamoto.
3) And finally, Miyamoto is the creator of the Zelda franchise, not Aonuma! Miyamoto is the man responsible for such lovely franchise with such amazing stories! When the The Legend of Zelda, as a game franchise, was first created by Miyamoto, it already had stories to be told that were already clearly connected. Games like TLoZ, TAoL, ALttP, and OoT were all proof of that!
So stop praising Aonuma and stop making Miyamoto look so bad! Not to say I don't like Aonuma, I like and respect him as he is a good man but accusing Miyamoto, Aonuma's good friend, of hating stories all because of titles like SS and TFH (heck, Miyamoto wasn't even really a part of the development of that game), and praising Aonuma like he can do no wrong is just wrong.
Both Miyamoto and Aonuma are really cool people in there own ways and I admire and respect them for that. So, just because Miyamoto is the creator and owner of the franchise, doesn't mean that he should get the blame other people's mistakes just because something went wrong with a Zelda game. The guy's hardly ever really involved with the franchise anymore (as his big focus right now is Star Fox), so give the man a break! Jesus Christ!