Sir Quaffler
May we meet again
- Joined
- Apr 6, 2012
I'm equally good at combat and puzzles in Zelda games, I tend to be pretty competent in combat and most of the time I can solve the puzzles without too much trouble. But as for which one I prefer...
Hmm, this one's pretty hard for me to figure out. Depends on how good the in-game combat is, really.
If it's really simplistic like the earlier Zelda games and the 2D games then I tend to like the puzzles more. That's what I liked about LA, the combat was pretty bare-bones but the overarching puzzle of the Face Shrine had me stuck for like an hour. I like stretching my cerebral muscles and the Zelda games are a good way to keep my mind going without being overly frustrated (most of the time... that one puzzle in the top floor of ST had me stuck for 3 hours.)
But if combat's more in-depth and complex then I tend to prefer the combat. This is mostly for the 3D games. Going back and re-solving the same puzzles is fun in its own way, but in the 3D games my carnal instincts take over and I want to kill everything on-screen in the coolest way possible. The combat's much more visceral in the 3D games and so I tend to gravitate towards fighting rather than strictly thinking-man problems.
Hmm, this one's pretty hard for me to figure out. Depends on how good the in-game combat is, really.
If it's really simplistic like the earlier Zelda games and the 2D games then I tend to like the puzzles more. That's what I liked about LA, the combat was pretty bare-bones but the overarching puzzle of the Face Shrine had me stuck for like an hour. I like stretching my cerebral muscles and the Zelda games are a good way to keep my mind going without being overly frustrated (most of the time... that one puzzle in the top floor of ST had me stuck for 3 hours.)
But if combat's more in-depth and complex then I tend to prefer the combat. This is mostly for the 3D games. Going back and re-solving the same puzzles is fun in its own way, but in the 3D games my carnal instincts take over and I want to kill everything on-screen in the coolest way possible. The combat's much more visceral in the 3D games and so I tend to gravitate towards fighting rather than strictly thinking-man problems.