My way of playing Zelda games is, burn though the narrative as fast as with no exploring.. i leave the exploring until the post game so that i have something to go back to since post game content in Zelda is terrible across the board...
the Wind Waker for me was no exception when i played it and barely any of my map was filled in at game's end. (i did spend a whole day then filling it in though, damn that was a good day). After having completed the Wind Waker's story i was amazed at how much of the Great Sea we DIDN'T need to travel to, and so began my quest of discovery. along the way i found some bizarre islands like the Angular Islands of the Chu-Chu-bubble island thing... Two isaldns of which make me weird list because i had no idea what the hell they were, this is the element i loved about wind Waker and want to know if anyone else found the islands to be weird or at least had to double take them when you arrived.
Have fun.
the Wind Waker for me was no exception when i played it and barely any of my map was filled in at game's end. (i did spend a whole day then filling it in though, damn that was a good day). After having completed the Wind Waker's story i was amazed at how much of the Great Sea we DIDN'T need to travel to, and so began my quest of discovery. along the way i found some bizarre islands like the Angular Islands of the Chu-Chu-bubble island thing... Two isaldns of which make me weird list because i had no idea what the hell they were, this is the element i loved about wind Waker and want to know if anyone else found the islands to be weird or at least had to double take them when you arrived.
Have fun.