If you chop them to see what happens, if you answer unhelpfully to their plights, if you don’t listen to what they say the first time round ... I’d say these all show you don’t feel respect for them as conscious agents.
Now, be clear, I’m not putting a value judgment here by saying players should or shouldn’t feel respect. I’m only pointing it out as a factor in the overall game experience, and one that is sometimes overlooked. I notice in other games that there can be a cost to not showing the kinds of respect I mentioned, and so you end up FEELING respectful as if they are conscious agents with their own boundaries for what they will or won’t stand for.
I wonder if, for example, botw’s story would feel more immersive if you were compelled to feel respect for them, such as if they closing down negotiations if you try to chop them, if they gossip about you to others when you’re deliberately unhelpful about their plights, and when they don’t repeat what they said when you don’t listen the first time.
Now, be clear, I’m not putting a value judgment here by saying players should or shouldn’t feel respect. I’m only pointing it out as a factor in the overall game experience, and one that is sometimes overlooked. I notice in other games that there can be a cost to not showing the kinds of respect I mentioned, and so you end up FEELING respectful as if they are conscious agents with their own boundaries for what they will or won’t stand for.
I wonder if, for example, botw’s story would feel more immersive if you were compelled to feel respect for them, such as if they closing down negotiations if you try to chop them, if they gossip about you to others when you’re deliberately unhelpful about their plights, and when they don’t repeat what they said when you don’t listen the first time.
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