Justac00lguy
BooBoo
So A Link Between Worlds or "BLT" has been confirmed to include the Dark World, as I'm sure we all know as it was a while back. Anyway, this game seems to be focusing or in a sense "building" off what A Link to the Past did as well as introducing new themes and concepts etc.
We are bound to see some familiar aspects and whatnot and in a way I can see this game trying to improve in every single way as well as introducing new ideas.
So the topic at hand here is, how could this game improve the navigation between the duel overworlds? (Light World and Dark World) One of the best aspects about A Link to the Past was the diversity that both worlds gave the overworld as a whole and the way one would navigate between the two. The game essentially mixed in puzzling aspects with basic navigation and it worked a great deal, but how could this be improved in the new installment?
We are bound to see some familiar aspects and whatnot and in a way I can see this game trying to improve in every single way as well as introducing new ideas.
So the topic at hand here is, how could this game improve the navigation between the duel overworlds? (Light World and Dark World) One of the best aspects about A Link to the Past was the diversity that both worlds gave the overworld as a whole and the way one would navigate between the two. The game essentially mixed in puzzling aspects with basic navigation and it worked a great deal, but how could this be improved in the new installment?