SinkingBadges
The Quiet Man
- Joined
- May 30, 2011
Not only that, SinkingBadges, but tons of modern video games have quality voiceacting. Even if you exclude video games entire, there are tons of well-voiceacted cartoons, anime, and cgi movies that have excellent voiceacting, not to mention the general quality acting you see in live-action films and series. There's just no shortage of talent or success stories. The extreme concern for it being done badly is unrealistic.
Retro did do a really good job, and I'd definitely say Prime 3 is exactly what we'd be going for with the Zelda series here.
Yes, tons of modern franchises do it, but I mentioned franchises as old as Zelda because of the following:
Modern franchises like Mass Effect, Assasin's Creed or Uncharted, while having truly solid fanbases, don't have the same burden as Zelda. Namely, a fanbase that has been built over the course of 25 years that has VERY specific things to expect out of it. The series suffers from a lot of traditions that the fanbase has grown fond of, the approach to dialogue being one of them. If one of those traditions is broken, the possibilities of either, getting new fans or alienating the already established ones arises.
New franchises start out fresh and don't have any expectations to fulfill. Zelda has made changes in some places, but avoided touching others.
Meanwhile, franchises like Final Fantasy or Sonic The Hedgehog, which are from roughly the same time, have already made the jump with varying degrees of success. You could say that they adapted, or ruined themselves. A common complaint with Zelda that I've seen people have is that the franchise doesn't "get out of its comfort zone". While it's not exactly the case, as things like going for a more modern aesthetic (like Spirit Tracks or Majora's Mask) have been done, that is true in other ways.
Those ways are presentation and the standarts for it that keep growing as time goes by. Voice acting today, just as the expected emotion from charaters, are pretty much a given today. Zelda is between a rock and a hard place because it's too late and the change is too big, or that's what it seems, at least.
EDIT: Weeeeell, looks like I got carried away a bit. The point I was trying to get to was that I used older franchises as an example just because they had more in common with Zelda. The new ones are following their current standarts. Sorry, but I was in a huge writing kick.
Last edited: