But that's happened in every game since Ocarina of Time. Is it really an absolute necessity to the series? Isn't dropping it for one game fine?
Sure, I wouldn't mind Nintendo omitting it in one game, or two for that matter .
It just seems like a staple to the Zelda series to include "time of day-based events/scenarios", and I would really like to see how it works in Skyward Sword with the supposed two overworlds, alterations in the traditional flow of adventuring, etc. I wonder how it would look if they truly implemented time of day-based scenarios like Majora's Mask did sans the three day limit, as other Zelda games in the series lacked the "umph" that MM had with its time of day-based events.
This, of course, would only include side-quests, trade sequences,, etc., and NOT a dramatic integral part of the game's overall story/plot...(unless it works )