ArchAngel217
Spoonman, come together with your hands, save meee
The title is kinda self explanatory.
New meaning it's only in BotW it hasn't been in any other games.New? Was there an update I'm not aware of?
Oh, okay.New meaning it's only in BotW it hasn't been in any other games.
I understand that BotW is trying to have realistic physics, but a blade being swung at the implied velocity would be much more likely to lodge into your side than to send you flying twenty feet in the air. The game acts like swords are the same as clubs, which makes absolutely no sense. It's also seriously frustrating, when you want to get back into the action but Link is taking forever to drag himself up. Suck it up, Link! None of the other Links had this problem! It's also very frustrating when they knock you off a cliff and it's an insta kill because "ooo this huuurts can't pull my paraglider". It's stupid, frankly.
it tries to beI mean, Zelda combat has never treated swords like swords. It's always been a largely bloodless affair where you and the other guy hit each other with dull swords until one of you falls down. Is Breath of the Wild so different?
it tries to be
in some ways, yeahI guess I'd ask if reducing the ragdoll physics so that it plays more like straight up hitting each other with dull sticks like in the other games would be better.