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These people got it wrong, here's how the downfall timeline was actually created...

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Every once in a while I come across ridiculous videos like this made by people who claim that the downfall timeline is impossible and that just shows that some people got it wrong or that they just don't get it:

https://www.youtube.com/watch?v=0Y63KaFkBf8

The downfall timeline is NOT impossible, is NOT difficult to get for people who understand multiverse theory and this guy explains it way better than I do:



Link couldn't tackle the first half of the temple because the first half of the temple can only be done by a child and Link was an adult, he also couldn't do the other half of the temple because, yes he was an adult, but he couldn't access the silver gauntlets since they had been sealed behind the immovable block along with the imprisoned sage. Checkmate. His opponent really knew what he was doing. Link had to create a timeline split so he could win on another timeline because he couldn't win on this one.

The original universe or original timeline and the alternate/parallel universe or new timeline must share an identical past, their history will diverge at some point but they must share an identical past. Because Link slept in the Sacred Realm for 7 years in the child timeline or the original universe, he must also sleep in the Sacred Realm for 7 years in the new timeline (the adult timeline) or the alternate/parallel universe. So Link had to return to the past in order to obtain the silver gauntlet BEFORE Ganondorf had sealed them away to free the sage of spirit, this is how the downfall timeline or the hero is defeated timeline was created. Then Link, in the new timeline or alternate universe tackled the first half of the Spirit Temple that he could only tackle as a CHILD and retrieved the silver gauntlet BEFORE Ganondorf sealed them away and helped the sage escape in that new timeline or alternate universe, except the boss kidnapped the sage.

After that Link had to tackle the other half of the temple as an ADULT in the future of the new timeline or the alternate/parallel universe and rescue the sage from the witches so he slept in the Sacred Realm for 7 years and then tackled the second half of the temple AFTER he became an ADULT because just like he could only tackle the first half of the temple as a CHILD, he could only tackle the second half as an ADULT (he could only RETRIEVE the silver gauntlets as a child but could only USE them as an adult). There are two timelines or two universes here, one in which Link lost (the downfall timeline that he left behind) and one in which Link won (the adult timeline, the new timeline or alternate/parallel universe). On the child timeline, the battle would continue until the final confrontation at the end of Twilight Princess.

There is just one thing that makes no sense to me and this guy briefly mentions it right here in one of his videos:



And that thing that makes no sense to me isn't there more than one OOT Link? Does Nintendo of Japan realize that it makes no sense? There is a Zelda and a Ganondorf on the downfall timeline, a Zelda and a Ganondorf on the adult timeline and also a Zelda and a Ganondorf waiting for Link on the child timeline when he returned to his childhood/to the child timeline, then there are three Zeldas and three Ganondorfs: the original and the alternate copies (there's also three triforces and three master swords, probably due to the three timelines/universes sharing an identitical past even though their history diverged at some point). So why in the freaking world isn't there three Links??? It makes zero sense that the downfall timeline and the adult timeline would be left without a hero because upon leaving for the new timeline or new universe (the adult timeline), he would leave an alternate copy of himself behind on the downfall timeline and likewise leave an alternate copy of himself on the adult timeline upon being sent back to his childhood/to the child timeline at the end of OOT. This is how multiverse theory works! This is why some people believe that if you meet yourself in an alternate/parallel universe the universe will explode or bad things will happen (because you're NOT supposed to meet yourself but before the split you're one person and after the split you're still one person, only in more than one universe).

Or that you could cause a paradox by accidentally or purposefully killing one of your ancestors which means you'll never be born, but this guy here says that people are wrong about the paradox thing and that it's not really a paradox:



And when you really think about what this guy said, you realize something mind-boggling and minblowing concerning the timeline split in the Legend of Zelda. The child timeline or original universe, and the adult timeline and downfall timeline or alternate/parallel universes, all three of 'em exist in the same space but on a different frequencies, because they run parallel to each other and don't interract with each other after the split and the mortals in each universe cannot see or interract with the splitted universes/new universes and/or their inhabitants except when a portal sometimes appear in a hot spot, which explains how Link went to Termina, which Nintendo of Japan confirmed (not only in Hyrule Historia but in several interviews) is a parallel universe to Hyrule with alternate copies of the Hyruleans. This is also the case with the World of the Ocean King and its alternate copies of Hyruleans. The Triforce symbol emblem can be seen in the Temple of the Ocean King and also on the Stone Tower Temple architecture outside and the pillars near Ikana Canyon.

Edit:

Speaking of the Triforce symbol emblem on the Stone Tower Temple architecture outside and the pillars near Ikana Canyon, those Triforce symbols were removed from the 3DS remake of Majora's Mask, and that one of the major reasons why people shouldn't trust remakes and remakes or HD remasters should be rejected out of hands by Zelda theorists, the remakes of HD remasters have things in it that don't exist in the original or things from the original that were removed from the remakes, only the original games should be trusted, especially considering the fact that things from the original are removed from the remakes like 20 - 30 years after the fact over night for no damn reason, and here's a couple examples as to why remakes can't be trusted: the Majora's Mask remake has new bs imaginary rooms in the Stone Tower Temple that don't exist in the original so who gave them the right to change the Ancient Ones' Tower Temple over night for no damn reason after 20 - 30 years? I bet they also change the Ancient Castle as well.

The HD remaster of Ocarina of Time has bs imaginary snakes on the entrance of the Shadow Temple which dont exist in the original and the HD remaster of Twilight Princess has a bs imaginary mural or mosaic of rito which wasn't in the original and is downright impossible because the rito don't exist on the child timeline, they even changed Ganondorf's armor in Twilight Princess HD remaster and turned it into an armor that has Link and a dragon head on it, they change the beetle/scarab Stone Tower Temple Emblem of the original Majora's Mask to a spider emblem in the 3DS remake of Majora's Mask, it doesn't look like a beetle/scarab anymore, in the remake of Majora's Mask Link receives the Bomber notebook from an ADULT instead of CHILD but only children can be Bombers and Link is supposed to receive that notebook from the Bombers' leader NOT the Happy Mask Salesman, it makes zero sense to have an ADULT give him Bombers' notebook and they changed this in the remake for no damn reason. Also, I don't know if this is true but I've heard that in the 3DS remake of Majora's Mask they removed the Force Gem from the Firce Deity's armor. If their excuse is "We change the story and/or the lore when we make a remake and we're gonna change it over night for no damn reason 20-30 years after the fact just 'cause we can", that's complete and utter BS.

I'm not even talking about the the wack-the-boss's-eyeball that got some people to give up on the Majora's Mask remake and the crappy swimming controls in the 3DS remake of Majora's Mask too, and the tears of light and triforce shards quests shortened in the remakes for no damn reasons just to annoy the players so they get much shorter quests, less content and less fun or just so they can upset the fanbase members and theorists who would love it if the remakes or HD remastered remain 100% faithfull to the originals with no added bs or removed content that are important parts of the lore like the Triforce symbol emblem in the parallel world of Termina just like the one in the Temple of the Ocean King in the parallel world of the Ocean King, I wouldn't be surprised if the one in the Temple of Ocean King got removed from the remake if they ever make a remake of Phantom Hourglass which I hope they never will no thank you. I hate remakes and HD remasters of video games as much as I hate reboots of cartoons, animes and TV series, because some people think they get to change the story, the lore, the architecture and the characters over night for no damn reason 20 - 30 years after the fact just to annoy the fanbase and the theorists most of which reject those remakes/HD remasters/Reboots and stick to the originals, especially when they build their theories, and rightly so.

Also what ruin the remakes of Majora's Mask for me is not just the added bs and the removed content from the original and the stupid wack-the-boss's-eyeball thing and the crappy swimming controls, it's also that in the remake you can now save whenever you want, and to me that's a big freaking no-no, a world of no, you should have to work hard to earn your save in this game and being able to save whenever you want completely ruins and destroys the feeling of urgency and impending doom and the adrenaline rush that you experience while playing the original and of course it renders the owl statues completely useless and obsolete, it ruins the mood and the apocalyptic ambience and the bone-chilling feeling that makes the hair at the back of your neck stand up and what makes the game actually exciting, the game becomes too easy, less scary, less exciting if you can save whenever you want, they should have limited it to one automatic save per temple in the remake if they insist on not being faithful to the original or just stick to the Song of Soaring temporary save for the dungeon which was totally a-okay in the original and that's about it, not ruin everything by letting the player save whenever they want, also they even changed the freaking boss battle against Twinmold in the remake and I'm not just talking about the eack-the-boss's-eyeball garbage which makes the boss fights too easy except for the water one because of the crappy swimming controls in the remalkes that lots of people complain about, no I'm talking about and the 3DS version of the Twinmold fight is GENERALLY DISLIKED.

And not only are the swimming controls crappy in the remake, they changed water hopping as a Deku or Link's spin attack as well and a lot of players say that it's a problem which it is and as someone said, "You guys are missing the bigger picture. It not only makes hopping on Lily Pads more annoying, the entire Deku is now less fun to play. One of the best things about Deku Link was that you could go faster with the Spin Attack. It was the fastest way of walking aside from the bunny ears. Imagine if rolling didn't make Link faster anymore. That's pretty much what this change is, for all the people who didn't play the original and don't get why this change is bad." Also, as someone pointed out, "I'm more concerned that they changed the poisonous water from purple to orange. Purple makes you think of poison. Now it just looks like we're skipping across pools of Sunkist." Pools of Sunkist!? They what!? No, Nuh-uh! OMG, this is so freaking bad! (Deep breaths, Kat, deep breaths, don't break something, you can blow some steam later by watching Youtube videos of people smashing copies of the 3DS remake with a hammer or a baseball bat).

Poisoned water was changed from purple to Sunkist-like redish orange in the remake (this is awful):





They're holding your hand so freaking much in the remake that they tell you where the bombing spots are! (this is so insulting):

https://gamefaqs.gamespot.com/3ds/8...-sparkle-spots-when-wearing-the-mask-of-truth

Also, the teleportation pads in some of the caves are now glowing blue Deku symbol pads instead of glowing blue plain circular pads because reasons.

And finally remakes or HD remasters suck because by making things too easy (by allowing you to save whenever you want and making the boss battles too easy not to mention utterly ridiculous with the whole wack-the-boss's-eyeball) they're freaking holding your freaking hand through this game that used to be hard and now it's super easy and that's complete and utter bs, no real innovation either! Why is this remake even called an "enhanced remaster" of the original which was a million times better? Gimme me break! The only remake that I actually LOVE is Super Mario 64 for the DS because they didn't remove important content or lore from the remakes and they gave us mini-games that you can unlock, three additional characters that you can unlock and play as and each of them have their own abilities, and there are more stars to find which makes for a longer and more fun experience.

Also, if you want to count Pokemon Heatgold and Soul Silver as a remake, you were given the unique experience of being able to visit TWO regions in the same game and earn SIXTEEN badges instead of eight so that's what I call giving the customer/player a run for his or her money! I LOVE games that gives you a game that doesn't remove important content or lore, gives you a ton of content and fun, that give you more playable characters and fun mini-games to unlock and that give you a run for your money and that is why I LOVE Pokemon Soulsilver and Super Mario 64 DS. And I love "Animal Crossing: Happy Home Designer" because you can design and decorate over 400 houses and a handful of public facilities and unlock thousands of items for months and months of fun, this game is giving me a run for my money, I still play it a lot and It's one of my top favorites along with "Animal Crossing: New Leaf" (I love New Leaf to death and I play it all the time, but I honest hope to God they NEVER make a remake of it). But Majora's Mask remake and Zelda remakes and HD remasters are freaking disasters and I'm not gonna buy any of them, not even Majora's Mask for the 3DS, I wish I could play the original version of those Zelda games again instead.

As much as I LOVE the New Nintendo 3DS console (and it's not just my favorite console, it's also my most treasured possession) and many of its games, Zelda remakes of past games were never meant to be made for this console or to be on this console (Phantom Hourglass and Spirit Tracks are good games, but they were done right on the 3DS and they are originals NOT remakes) and Nintendo did it wrong and as a result of that games like Ocarina of Time and especially Majora's Mask are less scary, less fun and too easy and this guy has many good points:



Those guys are telling it like it is about the Twinmold fight in the remake:

https://gamefaqs.gamespot.com/boards/877120-the-legend-of-zelda-majoras-mask-3d/71221803

https://www.reddit.com/r/zelda/comments/15wbyin/comment/jx01yai/

https://www.reddit.com/r/zelda/comments/15wbyin/comment/jx3rgf9/

Yes, yes!, you tell them, man, you tell them! (clapping):

 
Last edited:

Bowsette Plus-Ultra

wah
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I'd say few got it wrong, since there was nothing indicating such a split in games and it was only made up decades after the fact in official source books. There's no good storytelling to be found in explaining key, world-shaking plot points to our games in a source book that you recon just a few years later.
 
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Guinea

Much More Than A Soup™
Joined
Dec 21, 2022
Interesting stuff. I assume the Master Sword is made of timeshift stone, but I find it weird how 7 years is the travel limit on it, I wonder why that is, since in Skyward Sword that ish sends you back a bazillion years. Probably has something to do with Rauru.
 
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Link couldn't tackle the first half of the temple because the first half of the temple can only be done by a child and Link was an adult, he also couldn't do the other half of the temple because, yes he was an adult, but he couldn't access the silver gauntlets since they had been sealed behind the immovable block along with the imprisoned sage. Checkmate. His opponent really knew what he was doing. Link had to create a timeline split so he could win on another timeline because he couldn't win on this one.
The theory you called ridiculous and this theory are LITERALLY the same theory; why did you call Bandit's theory ridiculous when you agree with Nook's theory?!

The original universe or original timeline and the alternate/parallel universe or new timeline must share an identical past, their history will diverge at some point but they must share an identical past. Because Link slept in the Sacred Realm for 7 years in the child timeline or the original universe, he must also sleep in the Sacred Realm for 7 years in the new timeline (the adult timeline) or the alternate/parallel universe. So Link had to return to the past in order to obtain the silver gauntlet BEFORE Ganondorf had sealed them away to free the sage of spirit, this is how the downfall timeline or the hero is defeated timeline was created. Then Link, in the new timeline or alternate universe tackled the first half of the Spirit Temple that he could only tackle as a CHILD and retrieved the silver gauntlet BEFORE Ganondorf sealed them away and helped the sage escape in that new timeline or alternate universe, except the boss kidnapped the sage.
This is not true. In the present, there is a sign reading "If you want to travel to the future, you should return here with the power of silver from the past." This means that Link always returned to the past to get the Silver Gauntlets. There is no timeline where the Silver Gauntlets were never gotten and the Spirit Temple never completed.
After that Link had to tackle the other half of the temple as an ADULT in the future of the new timeline or the alternate/parallel universe and rescue the sage from the witches so he slept in the Sacred Realm for 7 years and then tackled the second half of the temple AFTER he became an ADULT because just like he could only tackle the first half of the temple as a CHILD, he could only tackle the second half as an ADULT (he could only RETRIEVE the silver gauntlets as a child but could only USE them as an adult). There are two timelines or two universes here, one in which Link lost (the downfall timeline that he left behind) and one in which Link won (the adult timeline, the new timeline or alternate/parallel universe). On the child timeline, the battle would continue until the final confrontation at the end of Twilight Princess.
The timeline he left behind here is the same timeline that he returns to in the future. We know this because the sign was always in the future, meaning whoever wrote it knew that he already got the gauntlets in the past of the present timeline.

And that thing that makes no sense to me isn't there more than one OOT Link? Does Nintendo of Japan realize that it makes no sense? There is a Zelda and a Ganondorf on the downfall timeline, a Zelda and a Ganondorf on the adult timeline and also a Zelda and a Ganondorf waiting for Link on the child timeline when he returned to his childhood/to the child timeline, then there are three Zeldas and three Ganondorfs: the original and the alternate copies (there's also three triforces and three master swords, probably due to the three timelines/universes sharing an identitical past even though their history diverged at some point). So why in the freaking world isn't there three Links??? It makes zero sense that the downfall timeline and the adult timeline would be left without a hero because upon leaving for the new timeline or new universe (the adult timeline), he would leave an alternate copy of himself behind on the downfall timeline and likewise leave an alternate copy of himself on the adult timeline upon being sent back to his childhood/to the child timeline at the end of OOT. This is how multiverse theory works! This is why some people believe that if you meet yourself in an alternate/parallel universe the universe will explode or bad things will happen (because you're NOT supposed to meet yourself but before the split you're one person and after the split you're still one person, only in more than one universe).
This is not true. If Link travels out of the Adult Timeline, there would not be a duplicate of him in the Adult Timeline. He left that time stream. If I were to leave my timeline, there wouldn't be an alternate copy version of me.

A brief diagram of the Adult Timeline:
Link opens the Door of Time-->Link travels to the future-->Link comes back from the future-->Link gets the Silver Gauntlets-->Link travels back to the future-->Link arrives from the past and completes the Forest, Fire, Water, and Shadow Temple-->Link arrives from the past and completes the Spirit Temple-->Link defeats Ganondorf-->Link leaves the timeline

A brief diagram of Link's Perspective of the Adult Timeline:
Link opens the Door of Time-->Link completes the Forest, Fire, Water, and Shadow Temples-->Link travels back in time to get the Silver Gauntlets-->Link travels forward in time and complets the Spirit Temple-->Link defeats Ganondorf-->Link leaves the timeline

In both scenarios, Link leaves the Adult Timeline. There should be an alternate copy of him in the Child Timeline.
And when you really think about what this guy said, you realize something mind-boggling and minblowing concerning the timeline split in the Legend of Zelda. The child timeline or original universe, and the adult timeline and downfall timeline or alternate/parallel universes, all three of 'em exist in the same space but on a different frequencies, because they run parallel to each other and don't interract with each other after the split and the mortals in each universe cannot see or interract with the splitted universes/new universes and/or their inhabitants except when a portal sometimes appear in a hot spot, which explains how Link went to Termina, which Nintendo of Japan confirmed (not only in Hyrule Historia but in several interviews) is a parallel universe to Hyrule with alternate copies of the Hyruleans. This is also the case with the World of the Ocean King and its alternate copies of Hyruleans. The Triforce symbol emblem can be seen in the Temple of the Ocean King and also on the Stone Tower Temple architecture outside and the pillars near Ikana Canyon.
The Child Timeline is not the original universe: the Adult Timeline is. And the parallel universes are generally considered pocket dimensions, not alternate timelines. This is because time passes differently in the pocket dimensions: there is no day/night in Koholint, multiple weeks is 10 minutes in the WotOK, and Termina has a looping 3-day system that doesn't match with Hyrulean time.
Edit:

Speaking of the Triforce symbol emblem on the Stone Tower Temple architecture outside and the pillars near Ikana Canyon, those Triforce symbols were removed from the 3DS remake of Majora's Mask, and that one of the major reasons why people shouldn't trust remakes and remakes or HD remasters should be rejected out of hands by Zelda theorists, the remakes of HD remasters have things in it that don't exist in the original or things from the original that were removed from the remakes, only the original games should be trusted, especially considering the fact that things from the original are removed from the remakes like 20 - 30 years after the fact over night for no damn reason, and here's a couple examples as to why remakes can't be trusted: the Majora's Mask remake has new bs imaginary rooms in the Stone Tower Temple that don't exist in the original so who gave them the right to change the Ancient Ones' Tower Temple over night for no damn reason after 20 - 30 years? I bet they also change the Ancient Castle as well.

The HD remaster of Ocarina of Time has bs imaginary snakes on the entrance of the Shadow Temple which dont exist in the original and the HD remaster of Twilight Princess has a bs imaginary mural or mosaic of rito which wasn't in the original and is downright impossible because the rito don't exist on the child timeline, they even changed Ganondorf's armor in Twilight Princess HD remaster and turned it into an armor that has Link and a dragon head on it, they change the beetle/scarab Stone Tower Temple Emblem of the original Majora's Mask to a spider emblem in the 3DS remake of Majora's Mask, it doesn't look like a beetle/scarab anymore, in the remake of Majora's Mask Link receives the Bomber notebook from an ADULT instead of CHILD but only children can be Bombers and Link is supposed to receive that notebook from the Bombers' leader NOT the Happy Mask Salesman, it makes zero sense to have an ADULT give him Bombers' notebook and they changed this in the remake for no damn reason. Also, I don't know if this is true but I've heard that in the 3DS remake of Majora's Mask they removed the Force Gem from the Firce Deity's armor. If their excuse is "We change the story and/or the lore when we make a remake and we're gonna change it over night for no damn reason 20-30 years after the fact just 'cause we can", that's complete and utter BS.

I'm not even talking about the the wack-the-boss's-eyeball that got some people to give up on the Majora's Mask remake and the crappy swimming controls in the 3DS remake of Majora's Mask too, and the tears of light and triforce shards quests shortened in the remakes for no damn reasons just to annoy the players so they get much shorter quests, less content and less fun or just so they can upset the fanbase members and theorists who would love it if the remakes or HD remastered remain 100% faithfull to the originals with no added bs or removed content that are important parts of the lore like the Triforce symbol emblem in the parallel world of Termina just like the one in the Temple of the Ocean King in the parallel world of the Ocean King, I wouldn't be surprised if the one in the Temple of Ocean King got removed from the remake if they ever make a remake of Phantom Hourglass which I hope they never will no thank you. I hate remakes and HD remasters of video games as much as I hate reboots of cartoons, animes and TV series, because some people think they get to change the story, the lore, the architecture and the characters over night for no damn reason 20 - 30 years after the fact just to annoy the fanbase and the theorists most of which reject those remakes/HD remasters/Reboots and stick to the originals, especially when they build their theories, and rightly so.

Also what ruin the remakes of Majora's Mask for me is not just the added bs and the removed content from the original and the stupid wack-the-boss's-eyeball thing and the crappy swimming controls, it's also that in the remake you can now save whenever you want, and to me that's a big freaking no-no, a world of no, you should have to work hard to earn your save in this game and being able to save whenever you want completely ruins and destroys the feeling of urgency and impending doom and the adrenaline rush that you experience while playing the original and of course it renders the owl statues completely useless and obsolete, it ruins the mood and the apocalyptic ambience and the bone-chilling feeling that makes the hair at the back of your neck stand up and what makes the game actually exciting, the game becomes too easy, less scary, less exciting if you can save whenever you want, they should have limited it to one automatic save per temple in the remake if they insist on not being faithful to the original or just stick to the Song of Soaring temporary save for the dungeon which was totally a-okay in the original and that's about it, not ruin everything by letting the player save whenever they want, also they even changed the freaking boss battle against Twinmold in the remake and I'm not just talking about the eack-the-boss's-eyeball garbage which makes the boss fights too easy except for the water one because of the crappy swimming controls in the remalkes that lots of people complain about, no I'm talking about and the 3DS version of the Twinmold fight is GENERALLY DISLIKED.

And not only are the swimming controls crappy in the remake, they changed water hopping as a Deku or Link's spin attack as well and a lot of players say that it's a problem which it is and as someone said, "You guys are missing the bigger picture. It not only makes hopping on Lily Pads more annoying, the entire Deku is now less fun to play. One of the best things about Deku Link was that you could go faster with the Spin Attack. It was the fastest way of walking aside from the bunny ears. Imagine if rolling didn't make Link faster anymore. That's pretty much what this change is, for all the people who didn't play the original and don't get why this change is bad." Also, as someone pointed out, "I'm more concerned that they changed the poisonous water from purple to orange. Purple makes you think of poison. Now it just looks like we're skipping across pools of Sunkist." Pools of Sunkist!? They what!? No, Nuh-uh! OMG, this is so freaking bad! (Deep breaths, Kat, deep breaths, don't break something, you can blow some steam later by watching Youtube videos of people smashing copies of the 3DS remake with a hammer or a baseball bat).

Poisoned water was changed from purple to Sunkist-like redish orange in the remake (this is awful):





They're holding your hand so freaking much in the remake that they tell you where the bombing spots are! (this is so insulting):

https://gamefaqs.gamespot.com/3ds/8...-sparkle-spots-when-wearing-the-mask-of-truth

Also, the teleportation pads in some of the caves are now glowing blue Deku symbol pads instead of glowing blue plain circular pads because reasons.

And finally remakes or HD remasters suck because by making things too easy (by allowing you to save whenever you want and making the boss battles too easy not to mention utterly ridiculous with the whole wack-the-boss's-eyeball) they're freaking holding your freaking hand through this game that used to be hard and now it's super easy and that's complete and utter bs, no real innovation either! Why is this remake even called an "enhanced remaster" of the original which was a million times better? Gimme me break! The only remake that I actually LOVE is Super Mario 64 for the DS because they didn't remove important content or lore from the remakes and they gave us mini-games that you can unlock, three additional characters that you can unlock and play as and each of them have their own abilities, and there are more stars to find which makes for a longer and more fun experience.

Also, if you want to count Pokemon Heatgold and Soul Silver as a remake, you were given the unique experience of being able to visit TWO regions in the same game and earn SIXTEEN badges instead of eight so that's what I call giving the customer/player a run for his or her money! I LOVE games that gives you a game that doesn't remove important content or lore, gives you a ton of content and fun, that give you more playable characters and fun mini-games to unlock and that give you a run for your money and that is why I LOVE Pokemon Soulsilver and Super Mario 64 DS. And I love "Animal Crossing: Happy Home Designer" because you can design and decorate over 400 houses and a handful of public facilities and unlock thousands of items for months and months of fun, this game is giving me a run for my money, I still play it a lot and It's one of my top favorites along with "Animal Crossing: New Leaf" (I love New Leaf to death and I play it all the time, but I honest hope to God they NEVER make a remake of it). But Majora's Mask remake and Zelda remakes and HD remasters are freaking disasters and I'm not gonna buy any of them, not even Majora's Mask for the 3DS, I wish I could play the original version of those Zelda games again instead.

As much as I LOVE the New Nintendo 3DS console (and it's not just my favorite console, it's also my most treasured possession) and many of its games, Zelda remakes of past games were never meant to be made for this console or to be on this console (Phantom Hourglass and Spirit Tracks are good games, but they were done right on the 3DS and they are originals NOT remakes) and Nintendo did it wrong and as a result of that games like Ocarina of Time and especially Majora's Mask are less scary, less fun and too easy and this guy has many good points:
What does this have to do with the theory that the Downfall Timeline exists?

Just to say my piece:

If there is a Downfall Timeline, it only exists because A Link to the Past's backstory slightly matches a reality where the Hero of Time (the "Knight of Hyrule") was defeated by Ganon after he entered the Sacred Realm, before being imprisoned within it. It is NOT a timeline split, and it does not have anything to do with the Hero of Time's time travel. The reason there aren't alternative splits for the other games is because we haven't seen games that take place in those hypothetical splits.

Now, do the references to the Adult Timeline, Child Timeline, and Downfall Timeline across the different timelines (Majora's Mask and Koroks in ALBW, the FSA/ALttP similarities, everything to do with BotW and TotK) suggest a linear, parallel event or merged timeline OVER the pre-canonized timeline? Yes, yes they do. So, considering the problems with the theory you've suggested, I would really consider a linear or parallel event timeline. There should be two Links in the Child Timeline; there should be two Links in the Adult Timeline; there shouldn't even be a Downfall timeline (the played-through events of Ocarina of Time do NOT match up to A Link to the Past's backstory).

That's my piece.
 

Daku Rinku

Honorary Gerudo
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The theory you called ridiculous and this theory are LITERALLY the same theory; why did you call Bandit's theory ridiculous when you agree with Nook's theory?!


This is not true. In the present, there is a sign reading "If you want to travel to the future, you should return here with the power of silver from the past." This means that Link always returned to the past to get the Silver Gauntlets. There is no timeline where the Silver Gauntlets were never gotten and the Spirit Temple never completed.

The timeline he left behind here is the same timeline that he returns to in the future. We know this because the sign was always in the future, meaning whoever wrote it knew that he already got the gauntlets in the past of the present timeline.


This is not true. If Link travels out of the Adult Timeline, there would not be a duplicate of him in the Adult Timeline. He left that time stream. If I were to leave my timeline, there wouldn't be an alternate copy version of me.

A brief diagram of the Adult Timeline:
Link opens the Door of Time-->Link travels to the future-->Link comes back from the future-->Link gets the Silver Gauntlets-->Link travels back to the future-->Link arrives from the past and completes the Forest, Fire, Water, and Shadow Temple-->Link arrives from the past and completes the Spirit Temple-->Link defeats Ganondorf-->Link leaves the timeline

A brief diagram of Link's Perspective of the Adult Timeline:
Link opens the Door of Time-->Link completes the Forest, Fire, Water, and Shadow Temples-->Link travels back in time to get the Silver Gauntlets-->Link travels forward in time and complets the Spirit Temple-->Link defeats Ganondorf-->Link leaves the timeline

In both scenarios, Link leaves the Adult Timeline. There should be an alternate copy of him in the Child Timeline.

The Child Timeline is not the original universe: the Adult Timeline is. And the parallel universes are generally considered pocket dimensions, not alternate timelines. This is because time passes differently in the pocket dimensions: there is no day/night in Koholint, multiple weeks is 10 minutes in the WotOK, and Termina has a looping 3-day system that doesn't match with Hyrulean time.

What does this have to do with the theory that the Downfall Timeline exists?

Just to say my piece:

If there is a Downfall Timeline, it only exists because A Link to the Past's backstory slightly matches a reality where the Hero of Time (the "Knight of Hyrule") was defeated by Ganon after he entered the Sacred Realm, before being imprisoned within it. It is NOT a timeline split, and it does not have anything to do with the Hero of Time's time travel. The reason there aren't alternative splits for the other games is because we haven't seen games that take place in those hypothetical splits.

Now, do the references to the Adult Timeline, Child Timeline, and Downfall Timeline across the different timelines (Majora's Mask and Koroks in ALBW, the FSA/ALttP similarities, everything to do with BotW and TotK) suggest a linear, parallel event or merged timeline OVER the pre-canonized timeline? Yes, yes they do. So, considering the problems with the theory you've suggested, I would really consider a linear or parallel event timeline. There should be two Links in the Child Timeline; there should be two Links in the Adult Timeline; there shouldn't even be a Downfall timeline (the played-through events of Ocarina of Time do NOT match up to A Link to the Past's backstory).

That's my piece.
Is it possible the Hero that was defeated was Link’s father? Since he was raised by his Uncle in ALTTAP? I mean it doesn’t explicitly mean it was the hero you play in that game.
 
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From what I recall, none of the theories are based on what we actually experience in game. The logic demands a separate universe every time Link travels through time. I have yet to see a video giving us a theory that truly aligns with the game play. It's the main reason I created my downfall-wish-changing-the-past theory.

I'd say few one got it wrong, since there was nothing indicating such a split in games and it was only made up decades after the fact in official source books. There's no good storytelling to be found in the notion of explaining key, world-shaking plot points to our games in a source book that you recon just a few years later.
This is one of the occasions where we agree.

Interesting stuff. I assume the Master Sword is made of timeshift stone, but I find it weird how 7 years is the travel limit on it, I wonder why that is, since in Skyward Sword that ish sends you back a bazillion years. Probably has something to do with Rauru.
My thought is that drawing the sword creates a "hard point" in the timeline. Or, seeing as it's described as a boat on a river, drawing the sword creates a dock in the riverbank.
 

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