Guess I should've explained that better. Well, with the original hookshot, you could grapple on to a big variety of objects, like most wooden things. This opened up shortcuts in previous areas and made many puzzles possible. Twilight Princess took that away (you now could only hit targets and vines) but at least had some puzzles with the extension. And sometimes you could at least go different ways, I think one lead to a heart piece in the Sky City.
In SS, all the double clawshot does is zig-zagging linearly from one target to the next one, which seemed quite pointless to me. And using the single one was restricted to reaching higher ledges with mega-obvious targets. And yeah, of course it being the double clawshots gave me some expectations, maybe I would've been less disappointed had I never played TP.
And again, I can't understand why you can't grab objects like rupees, heart pieces and treasures which are out of your reach with it anymore. In some situations it's just too slow to dig out the beetle before some of those disappear. Using the clawshot for that would've been an elegant alternative to the beetle.
Just imagine following example situation: You defeat an enemy, but he falls down to a lower ledge and drops something rare which you just need for something, let's say a Golden Skull. You don't want to jump down to get it because that would mean lots of backtracking but you can't use the beetle either because you can't send it off downwards or upwards in sharp angles so you'd have to first fly it forwards, make a turn, and then fly it back while during all that going as low as possible. By the time you've reached the location of the object, it has already disappeared. Now wouldn't the clawshot be the perfect object for that? Simply point it downwards and grab your stuff.