I always felt like the transition was pretty much non existant due to only a very small portion of the overworld not blending Itself with the dungeon at all and that small portion was barely used. Any sidequests that involved going to one of the three provinces you ended up going to where the fetch quests/silent realm/etc took place. If we had the provinces being connected then the transition would be better, specially if that center part was mostly for sidequests or a way to get to a different province (in case you don't want to go back to the sky).When discussing the overworld as a whole, you're right, but when strictly discussing the areas leading up to the dungeons? That's a must-have. It's something A Link to the Past had a slight bit of, something The Minish Cap took a bit further, and something Skyward Sword nailed. There's a better sense of transition between the overworld and dungeons with dungeon-like areas, and that allows for a much more streamlined and engaging experience. Simply roaming around until you come across a dungeon is pretty boring. There should be something along the way to bridge the gap. As I said in my recent article, Zelda should go back to being open-world, but not having the puzzle-filled sections in future games would be a waste of potential.
I agree, the puzzle-filled sections should stay. Not sure If you're pointing out that I somehow said It shouldn't or if you're just saying your opinion.