Flagpole
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- Joined
- Aug 26, 2009
First off, this topic will only have my opinion on The Legend of Zelda: ocarina of Time, so it'll be a subjective topic, thus it isn't, in any way, a good or bad topic, as it only includes my opinion.
The Legend of Zelda: Ocarina of Time is a game that has experienced two of the most important moments you can see in most of the videogames considered as 'great': for a long period of time, including the moment in which I'm writing this, it has been overrated and, to many people, has been considered the best videogame ever. Ocarina of Time, though this may not be noticed too much, is now being very underrated, with people criticizing it with no real justification, just saying the story is poor and the graphics are horrible and... well, nothing else, actually: Ocarina of Time has been, in most cases, criticized by it's story and graphcis more than by it's gameplay, which is almost every game's most solid part.
Being similar to A Link To the Past isn't equal to A Link To The Past, just similar, and only in it's story, as the graphics and gameplay would obviously have to be different, as A Link To the Past is a 2D game and Ocarina of Time a 3D game.
I've myself found The Legend of Zelda: Ocarina of Time as a great game, and I've personally loved it's soundtrack, graphics, story and gameplay.
What maybe people doesn't like is it's kinda linear gameplay, as exploration was more intense in previous games, like Link's Awakening.
Be it so or not that exploration was shorter than it's precedessors, I'll now continue on my opinion as to why I love Ocarina of Time.
The story started out nice, with the Deku Tree telling Link he has to free him froma curse, or else he would die, which happens instantly after you beat the first dungeon in the game, "Inside The Deku Tree". Then the story continues on, giving the player a few surprises, especially near the final, though I won't tell what it happens because I would be spoiling this part to someone who hasn't finished the game.
After the death of the Deku Tree, you can explore new areas, like the Hyrule Field, which is incorrectly viewed as the game's overworld, though Hyrule Field is only a connector between the places that make the overworld, like the Marketplace, or Lon Lon Ranch, or Zora Domain, Death Mountain, Kakariko Village, etc., the point is that Ocarina of Time's overworld is actually very big, occuping most of the game's areas. Keeping to the opint of the exploration, something I really liked about the game is the access to new areas by completing certain goals, be it a major place of the game or a secret place full of Rupees, or a seemingly impossible-to-reach Gold Skulltula, a heart piece, even a temple... they all contribute to the feeling of exploration which most people just associate with Hyrule Field.
The sidequests, while they don't play the big role they play in The Legend of Zelda: Majora Mask, are nice to accomplish and rewarding in some cases, save for the one hundred Gold Skulltula reward (oops, spoiler...).
Mini-games are repetitive and sometimes dull, but it is almost unarguable that games like the fishing one, or Malon's challenge in Lon Lon Ranch after getting Epona, the horse, aren't funny.
The Day and Night cycle is something that definitely changed the way Zelda games are in actuality, and it also has a very good use at Ocarina of Time, being so that, to play certain mini-games or talk to certain people t has to be day or night.
All in all, Ocarina of Time is as much as an overrated game as an underrated game, but definitely not a bad game, seeing people's justifications are that Ocarina of Time's story is similar to A Link To The Past story.
The Legend of Zelda: Ocarina of Time is a game that has experienced two of the most important moments you can see in most of the videogames considered as 'great': for a long period of time, including the moment in which I'm writing this, it has been overrated and, to many people, has been considered the best videogame ever. Ocarina of Time, though this may not be noticed too much, is now being very underrated, with people criticizing it with no real justification, just saying the story is poor and the graphics are horrible and... well, nothing else, actually: Ocarina of Time has been, in most cases, criticized by it's story and graphcis more than by it's gameplay, which is almost every game's most solid part.
Being similar to A Link To the Past isn't equal to A Link To The Past, just similar, and only in it's story, as the graphics and gameplay would obviously have to be different, as A Link To the Past is a 2D game and Ocarina of Time a 3D game.
I've myself found The Legend of Zelda: Ocarina of Time as a great game, and I've personally loved it's soundtrack, graphics, story and gameplay.
What maybe people doesn't like is it's kinda linear gameplay, as exploration was more intense in previous games, like Link's Awakening.
Be it so or not that exploration was shorter than it's precedessors, I'll now continue on my opinion as to why I love Ocarina of Time.
The story started out nice, with the Deku Tree telling Link he has to free him froma curse, or else he would die, which happens instantly after you beat the first dungeon in the game, "Inside The Deku Tree". Then the story continues on, giving the player a few surprises, especially near the final, though I won't tell what it happens because I would be spoiling this part to someone who hasn't finished the game.
After the death of the Deku Tree, you can explore new areas, like the Hyrule Field, which is incorrectly viewed as the game's overworld, though Hyrule Field is only a connector between the places that make the overworld, like the Marketplace, or Lon Lon Ranch, or Zora Domain, Death Mountain, Kakariko Village, etc., the point is that Ocarina of Time's overworld is actually very big, occuping most of the game's areas. Keeping to the opint of the exploration, something I really liked about the game is the access to new areas by completing certain goals, be it a major place of the game or a secret place full of Rupees, or a seemingly impossible-to-reach Gold Skulltula, a heart piece, even a temple... they all contribute to the feeling of exploration which most people just associate with Hyrule Field.
The sidequests, while they don't play the big role they play in The Legend of Zelda: Majora Mask, are nice to accomplish and rewarding in some cases, save for the one hundred Gold Skulltula reward (oops, spoiler...).
Mini-games are repetitive and sometimes dull, but it is almost unarguable that games like the fishing one, or Malon's challenge in Lon Lon Ranch after getting Epona, the horse, aren't funny.
The Day and Night cycle is something that definitely changed the way Zelda games are in actuality, and it also has a very good use at Ocarina of Time, being so that, to play certain mini-games or talk to certain people t has to be day or night.
All in all, Ocarina of Time is as much as an overrated game as an underrated game, but definitely not a bad game, seeing people's justifications are that Ocarina of Time's story is similar to A Link To The Past story.