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Ocarina of Time The Graphics of OoT3D...

blubb

Ash Gala Wonderful!
Joined
Mar 9, 2010
Location
49.9°N 8.2°E
Well, of course it's most noticeable if you look at still images, but I also watched some actual gameplay footage before (video is featured on the main page of ZD right now) and it's still very visible, at least to me (especially when Link runs through the dark). Of course I don't expect perfect AA or SPR, but for such an expensive and new system (250€ here, more than the Wii at launch) I want at least some but they seem to use zero. I wonder how it's done with other 3DS games, haven't looked at any yet.
 

Y2K3

Lushier than Mercy!
Joined
Apr 14, 2008
Location
Newfoundland, Canada
I think the graphics are great. They certain do the game justice. My only complaint is how some things are still in 2D, but that's only minor. Other than that small thing I am very pleased with what I have seen in screens and video captures. Of course, I'd have to play the game in order to fully appriciate them.
 
Joined
Feb 12, 2011
Location
Florida, USA
I don't see why anyone would complain about the graphics. One of the first games I popped into my new 3DS was Super Mario 64 DS and it looked very dated! It didn't receive any new graphical upgrades but it did include a lot of new content. The new graphical updates will be a needed breath of fresh air for this OoT remake.
 
Last edited:
Joined
Mar 30, 2011
Location
Lake Hylia
I think they're wonderful! The original OoT has a nice balance between "cartoon" fantasy and realism, and OoT3D remains loyal to that. It has that cartoony feel with bright and vibrant colors, and it has that realism feel with detailed textures and anime-esque body proportions.
So needless to say... I have no idea what you're talking about. :S
 

jugglaj91

I am me....
Joined
Jan 25, 2010
Location
NY
While I do enjoy some games that look realistic, I prefer my fantasy type games keep that sort of fantasy type look to them. Some things in TP turned me off because of the realistic nature of the game. WW was a bit too cartoony but i loved it. SS is looking like the perfect balance for me. With the updated graphics of OoT the detail is much greater making it look a bit more realistic, but i also like the way the new graphics still keep it like a fantasy world.
 

Sarianae

Infinite Dreamer
Joined
Nov 21, 2010
Location
Storybrooke, Maine
I understand your concern with the upped brightness of the graphics in terms of atmosphere. If there's one place in the game I'm most concerned about, it's the forest temple. I thought the layer of darkness that enshrouded the temple enhanced the atmosphere to a level of unparalleled perfection. I'm worried that brightening the temple might break the spell that the darkened atmosphere places on those that enter its confines.

Basically, my concern for this first arose when I saw these screen shots:

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However, I had been thinking before that they may still lower the darkness to a more suitable level before the final game is released, meaning your worries and mine would be unfounded. Taking a look at a more recent screenshot of the forest temple, I believe they have indeed done exactly this:

004sdm.jpg
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009m.jpg


See that? That looks like the correct brightness and atmosphere to me. Likewise, I'm thinking there's no need to be worrying that other places in the game where the color balance is a key component of the atmosphere (i.e. the shadow temple) will be ruined in any way.

All in all though, I think we should all reserve judgment until we play it ourselves, as we will not know how the brightness is exactly, as well as how it will affect our experience until we have gone through it first hand.

That being said, this concern arises only in portions of the game that are meant to have a dimmer level of brightness in relation to the atmosphere. In terms of the color found throughout the overworld however, I think it looks absolutely brilliant, truly working to bring out Hyrule and every one if it's charms, presenting it as the vivid, rich and lively world it was meant to be.

Take a look at these comparative shots. Can you really not be satisfied with the color in the 3DS version featured on the right? I think it looks magnificent.

zeldacomp9.png


zeldacomp7.png


zeldacomp11.png


zeldacomp6.png

nixlzeldaocarinaoftime3.png






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Looking at the last few screenshots actually, there is one more thing I think you should keep in mind. The colors are not going to be bright all the time; remember that the lighting will change throughout the day. Take a look at this:

zootpr05081109two.png


The coloring looks rather more like what would be found in Twilight Princess, wouldn't you say? It is in part due to the time, and in part due to the location. Do not think that the colors will hold a static saturation level throughout the entire game. I believe the colors will change accordingly depending on appropriate factors (time, place) contingent to the situation, and I am inclined to think that when you actually see this for yourself game in hand, you will be quite satisfied with the experience that the graphics give you.

That's just my two cents. (Or maybe it's two dollars worth looking at the length of this post >_>)
 

jugglaj91

I am me....
Joined
Jan 25, 2010
Location
NY
They could also just be brightening up the screenshots so you can see more clearly the improvements being made. As I have not played a demo of any kind I cannot say for sure but it does seem likely.
 

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