F
FiisAwesome
Guest
All I hear is people complain left and right about the tadstones but what about it is sooooo annoying? It was easy, the swimming controls were fine, and it was relaxing.
[Blah blah blah stop saying ur opinion is fact blah blah blah]
The things were a terrible design choice. Tedious, to say the least. The swimming controls were not great, not even good. Functional in some moments, dysfunctional in the next. Tadtones were one way to say "unnecessary fetch quest". Nintendo should think harder on things like this. Combat would've suited the situation much better.
[Blah blah blah stop saying ur opinion is fact blah blah blah]
The things were a terrible design choice. Tedious, to say the least. The swimming controls were not great, not even good. Functional in some moments, dysfunctional in the next. Tadtones were one way to say "unnecessary fetch quest". Nintendo should think harder on things like this. Combat would've suited the situation much better.
tell me, what is a fetchquest? Honestly I think people just use that word for anything they find tedious. The only real "fetchquest" is the windmill one. You get a benefit out of the silent realm plus I liked them. The tadstones I will agree are sort of fetchquesty but honestly I thought it was fun but it was MILES better than anything in Ocarina Of Time. That game was just tedious to the brim.
I liked the tadtone bit... considering how much SS was frustrating me up until that point it was a welcome relief to be forced to take me time, look around and take part in a section of the game that had relaxing controls. Though collecting/finding things seemed to be Faron Woods' thing, i disliked the hide and seek style quest to find the three small kokris? near the beginning of the game more than the tadtones part.
and it was relaxing.