C
Caleb, Of Asui
Guest
It's been a little while since I played Spirit Tracks now, but I remember multiple instances within the Tower of Spirits where I would be noticed by a phantom and the game would actually start to lag because there were too many phantoms on the map trying to chase me. This was pretty odd, because I've never seen any game other than computer games lag. This is understandable, since games for consoles are made to match up with the system's processing power, while a computer's processing power might not be enough to avoid lag in a game that's much newer than the computer. So, it was pretty surprising finding Spirit Tracks lagging. I assumed at the time that the game was made to fit with the processing power of the DSi. I have the original fat DS, though, so I don't know whether or not it would lag on a DS Lite. Has anyone else experienced this kind of lag in Spirit Trakcs? Does anyone know whether or not this happens with the DS Lite?