C
Caleb, Of Asui
Guest
I loved Spirit Tracks quite a lot, but I kind of get the feeling that I would have enjoyed it more had I replayed Phantom Hourglass rather than The Wind Waker prior to playing it, seeing as Spirit Tracks seemed like it was supposed to complete Phantom Hourglass. I didn't really see these flaws as much of a bad thing in Phantom Hourglass, though, so Spirit Tracks really just added to it. It was a good challenge, too, especially after how easy Phantom Hourglass had been.
I really loved the train, more than most people, and didn't feel that it limited the open-ness of the game any more than, say, A Link to the Past's overworld - being unable to go in between the tracks is just like being unable to walk through walls, and in some cases the tracks actually led to a more intricate landscape to traverse.
I enjoyed the Tower of Spirits quite a lot. It perhaps perfected the idea of a central dungeon by allowing you to skip ahead rather than repeating floors. When compared to the Temple of the Ocean King, however, I kind of felt like something was missing because you didn't have to re-traverse parts of the dungeon. Not something I'd give up being able to skip ahead for, though.
My only real gripe is the huge gaps in the story. They could have made that more even throughout the game, although where the story was there it was quite amazing and quite impressive. I wouldn't criticize Mallaudus as a rip-off of Ganon; on the contrary, the ways in which he was inspired by Ganon seemed to add to his role.
I really loved the train, more than most people, and didn't feel that it limited the open-ness of the game any more than, say, A Link to the Past's overworld - being unable to go in between the tracks is just like being unable to walk through walls, and in some cases the tracks actually led to a more intricate landscape to traverse.
I enjoyed the Tower of Spirits quite a lot. It perhaps perfected the idea of a central dungeon by allowing you to skip ahead rather than repeating floors. When compared to the Temple of the Ocean King, however, I kind of felt like something was missing because you didn't have to re-traverse parts of the dungeon. Not something I'd give up being able to skip ahead for, though.
My only real gripe is the huge gaps in the story. They could have made that more even throughout the game, although where the story was there it was quite amazing and quite impressive. I wouldn't criticize Mallaudus as a rip-off of Ganon; on the contrary, the ways in which he was inspired by Ganon seemed to add to his role.