I dunno man, seems kinda sus nobody got modkilled for breaking the rules.
Also my posting restriction was literally the only aspect to my role and was less of a nuisance than the jeopardy rule so why give it up so easily? *Shrugs*
Alright, alright I got one more
I dunno man, seems pretty sus that night actions were compulsory yet there was a nk that was never used.
Overall I think where the game suffered was exactly two places. First was Mello was way too OP. There was nothing to stop him from claiming, getting lynched day 1 because that's what literally every other player was told their objective was, and then making a rule stating no players on Spaceballs 1 are allowed to take actions (which include abilities, voting, or other misc triggers ie leaving the ship). Bam. He ends the game immediately in solo victory. The other is that the roles were essentially useless which only further piled on to the lack of motivation of the players to do anything due to the absolute shut down of any information flow.
I think this game becomes drastically different with just a minor amount of information flow. You could make a computer sock puppet to announce things like deadlines, final Vote counts, a running timer on the doom clock, and hints towards the ends players should be working towards to keep them from becoming aimless wanderers in a sea of indifference. Just that much cranks the motivation of your players up so that this stays an interesting game.
Just my two cents.