- Joined
- Sep 18, 2011
(EDIT: This post contains a less positive opinion on Skyward Sword. I'd like to start a discussion here. If you think you can't handle an alternate view or you think you are unable to type a well-argumented opinion, please do not read this)
Hi,
Anyone here remember those wonderful statements?
"This game has soooo much content, it doesn't even matter we are showing so much! Even Miyamoto himself hasn't had the time to play though all the content!"
"In this game is everything that made all past Zelda games so good! 25 years of Zelda into experience one game!"
I don't know what other marketing lines Nintendo used in advance of Skyward Sword's release, but now, 3 months later these lines seem rather clownesque.
Don't get me wrong! Skyward Sword was a great game. Motion Controls were applicated into a game better than ever before in gaming history. Playing Skyward Sword for the first time was really very good. This game contains some of the best dungeons ever created in gaming history as well and these were what made that first playthrough so damn good. As a player, you were constantly surprised by these dungeons.
But looking back three months after the game's release, you have to admit that there are also lot of apects to Skyward Sword that just weren't that good at all or even plain bad.
Before the game's release Nintendo stated multiple times how Skyloft was packed with deep sidequests just like Clocktown. Now, I only remember some small fetch quests that all lead to the same reward; gratitude crystals.
Before the game's release Nintendo stated multiple times how the game contained sooo much content that it didn't even matter they were spoiling so much in all the trailers. Well, I didn't even find one area in the game that I hadn't already seen, so what "sooo much content" were they screaming about?
It's like they were hyping up every aspect of the game in numerous trailers, interviews and conferences, but now turns out they were just camouflaging the game's weak parts.
The day/night cycle in this game was misplaced, weird and highly unneeded and still they were selling it like it was something unique, new and fresh.
Let's talk about the game's plot:
The first part of the game was chasing Zelda while competing with an interesting antagonist named Ghirahim who wanted to resurrect his master, the second part was upgrading your sword with the three flames in order to get to Zelda, while Ghirahim was figuring out how to get to Zelda as well. Eventually Link gets to Zelda, finally finds out what is going on and destroys Ghirahims master in the present, by making his wish to the Triforce, but Ghirahim succeeds to resurrect his master anyway, by going back to the past, a battle between Link and the master emerges and Link wins.
Is this 2011 standard of what a good plot is? I know games released in 1990-1995 that have WAY better plots than that. Chrono Trigger, Final Fantasy VI, Secret of Mana...
What about Zelda's good old Piece of Heart collecting? Just douse the Goddess Cubes! Well, I was just watching the walkthrough pages on this website made me realize there are many Pieces of Hearts in Majora's Mask that I have never found (and there is even a minigame in which you can shoot at Koume after you beat Odalwa? I never knew that!) Now, I haven't even finished Hero Mode, but I see there isn't anything remarkable that I haven't already found/seen/done yet in Skyward Sword.
Where is the character development? I always knew that character development was never exactly Zelda's strong point, but at least Twilight Princess had Midna. What character's personality changes during the storyline in Skyward Sword? What characters' true intentions become finally revealed during the heat of a huge battle? What character in Skyward Sword goes through this fascinating transformation? In Okami (2008), the moment when Susanno turns up during the first battle with Orochi and Orochi tries to persuade him into forming a bloodband with him in order to become even more powerfull and Susanno refuses and starts attacking him, it just works! That is impressive character development! Anyone who played Okami will know what I'm talking about. When in Chrono Trigger (1995 (17 years ago!!)) in Zeal Kingdom the mysterious prophet turned out to be Magus, the evil wizard from the Middle Ages, who started to attack the main antagonist Lavos to fulfill his own personal goal, it just works! It's sad to see that a game aspiring to be the absolute best nowadays, and whose creators were screaming about the "soooo much content" in advance of the game's release, doesn't even contain this kind of character development. No, instead they come up with Groose and market him like he's made of gold, because in the beginning he hates Link and near the end he helps Link, OMG such a teardrawer! I didn't hear Okami's creators screaming about the "sooooo much content" in advance of the game's release. They just shut up and concentrated on actually creating a full game!
A full game...
Skyward Sword is not a full game. It has good motion controls and the best dungeons ever created, but it lacks in every other department.
As a long time Nintendo fan (I owned a gameboy and played Wario Land when I was 4), all I can say is that Nintendo needs to shake themselves up. Spending five years to create Skyward Sword wasn't worth it, if you look at the actual result.
"Yeah we concentrated on what made the past 25 years of Zelda so good, took these elements and put them together in Skyward Sword". Like their customers aren't going to notice the absurdity of these statements a few months later...
And ofcourse Zelda has a big fanbase and all, but that doesn't mean Nintendo spending 5 years to create an incomplete game and then overmarket it to their own loyal fanbase is such a good idea! They showed every area of the game in advance and suggested it was only the tip of the iceberg. That's quite dirty, if you ask me, expecially regarding the fact their very own Zelda fans are such a loyal fanbase.
Nintendo needs to learn from other games and other companies.
They need to learn about REAL character development, so that they don't rediculously overmarket Groose.
They need to learn about REAL antagonist development, so that they don't kill an interesting antagonist in order for some strange 'Hi, you dont really know me but yeahh... heheh'.
They need to learn about how to create a REAL interesting plot, so that they don't over-market a romance between Link and Zelda and cleverly suggest Demon Lord Ghirahim and the Sheikah woman are both part of a bigger tribe, while they are really just two lone wolfs.
They need to learn about how to organise their work more efficiently, so that they don't have to do in 5 years, what could actually be done in half the time.
They need to learn that all energy put into screaming about how 'sooo much content' the game has, could have also been put in actually creating sooo much content.
Anyway, Skyward Sword was a great game; dungeons were fantastic, fun gameplay and well applied motion controls (I didn't mind the having-to-recalibrate-sometimes at all).
But it could have been waaaay better if Nintendo would actually be open to learn new things from games with storylines, plots and characters(-development) that were created by other companies than themselves.
And the marketingcampaign for Skyward Sword was quite dirty.
Hi,
Anyone here remember those wonderful statements?
"This game has soooo much content, it doesn't even matter we are showing so much! Even Miyamoto himself hasn't had the time to play though all the content!"
"In this game is everything that made all past Zelda games so good! 25 years of Zelda into experience one game!"
I don't know what other marketing lines Nintendo used in advance of Skyward Sword's release, but now, 3 months later these lines seem rather clownesque.
Don't get me wrong! Skyward Sword was a great game. Motion Controls were applicated into a game better than ever before in gaming history. Playing Skyward Sword for the first time was really very good. This game contains some of the best dungeons ever created in gaming history as well and these were what made that first playthrough so damn good. As a player, you were constantly surprised by these dungeons.
But looking back three months after the game's release, you have to admit that there are also lot of apects to Skyward Sword that just weren't that good at all or even plain bad.
Before the game's release Nintendo stated multiple times how Skyloft was packed with deep sidequests just like Clocktown. Now, I only remember some small fetch quests that all lead to the same reward; gratitude crystals.
Before the game's release Nintendo stated multiple times how the game contained sooo much content that it didn't even matter they were spoiling so much in all the trailers. Well, I didn't even find one area in the game that I hadn't already seen, so what "sooo much content" were they screaming about?
It's like they were hyping up every aspect of the game in numerous trailers, interviews and conferences, but now turns out they were just camouflaging the game's weak parts.
The day/night cycle in this game was misplaced, weird and highly unneeded and still they were selling it like it was something unique, new and fresh.
Let's talk about the game's plot:
The first part of the game was chasing Zelda while competing with an interesting antagonist named Ghirahim who wanted to resurrect his master, the second part was upgrading your sword with the three flames in order to get to Zelda, while Ghirahim was figuring out how to get to Zelda as well. Eventually Link gets to Zelda, finally finds out what is going on and destroys Ghirahims master in the present, by making his wish to the Triforce, but Ghirahim succeeds to resurrect his master anyway, by going back to the past, a battle between Link and the master emerges and Link wins.
Is this 2011 standard of what a good plot is? I know games released in 1990-1995 that have WAY better plots than that. Chrono Trigger, Final Fantasy VI, Secret of Mana...
What about Zelda's good old Piece of Heart collecting? Just douse the Goddess Cubes! Well, I was just watching the walkthrough pages on this website made me realize there are many Pieces of Hearts in Majora's Mask that I have never found (and there is even a minigame in which you can shoot at Koume after you beat Odalwa? I never knew that!) Now, I haven't even finished Hero Mode, but I see there isn't anything remarkable that I haven't already found/seen/done yet in Skyward Sword.
Where is the character development? I always knew that character development was never exactly Zelda's strong point, but at least Twilight Princess had Midna. What character's personality changes during the storyline in Skyward Sword? What characters' true intentions become finally revealed during the heat of a huge battle? What character in Skyward Sword goes through this fascinating transformation? In Okami (2008), the moment when Susanno turns up during the first battle with Orochi and Orochi tries to persuade him into forming a bloodband with him in order to become even more powerfull and Susanno refuses and starts attacking him, it just works! That is impressive character development! Anyone who played Okami will know what I'm talking about. When in Chrono Trigger (1995 (17 years ago!!)) in Zeal Kingdom the mysterious prophet turned out to be Magus, the evil wizard from the Middle Ages, who started to attack the main antagonist Lavos to fulfill his own personal goal, it just works! It's sad to see that a game aspiring to be the absolute best nowadays, and whose creators were screaming about the "soooo much content" in advance of the game's release, doesn't even contain this kind of character development. No, instead they come up with Groose and market him like he's made of gold, because in the beginning he hates Link and near the end he helps Link, OMG such a teardrawer! I didn't hear Okami's creators screaming about the "sooooo much content" in advance of the game's release. They just shut up and concentrated on actually creating a full game!
A full game...
Skyward Sword is not a full game. It has good motion controls and the best dungeons ever created, but it lacks in every other department.
As a long time Nintendo fan (I owned a gameboy and played Wario Land when I was 4), all I can say is that Nintendo needs to shake themselves up. Spending five years to create Skyward Sword wasn't worth it, if you look at the actual result.
"Yeah we concentrated on what made the past 25 years of Zelda so good, took these elements and put them together in Skyward Sword". Like their customers aren't going to notice the absurdity of these statements a few months later...
And ofcourse Zelda has a big fanbase and all, but that doesn't mean Nintendo spending 5 years to create an incomplete game and then overmarket it to their own loyal fanbase is such a good idea! They showed every area of the game in advance and suggested it was only the tip of the iceberg. That's quite dirty, if you ask me, expecially regarding the fact their very own Zelda fans are such a loyal fanbase.
Nintendo needs to learn from other games and other companies.
They need to learn about REAL character development, so that they don't rediculously overmarket Groose.
They need to learn about REAL antagonist development, so that they don't kill an interesting antagonist in order for some strange 'Hi, you dont really know me but yeahh... heheh'.
They need to learn about how to create a REAL interesting plot, so that they don't over-market a romance between Link and Zelda and cleverly suggest Demon Lord Ghirahim and the Sheikah woman are both part of a bigger tribe, while they are really just two lone wolfs.
They need to learn about how to organise their work more efficiently, so that they don't have to do in 5 years, what could actually be done in half the time.
They need to learn that all energy put into screaming about how 'sooo much content' the game has, could have also been put in actually creating sooo much content.
Anyway, Skyward Sword was a great game; dungeons were fantastic, fun gameplay and well applied motion controls (I didn't mind the having-to-recalibrate-sometimes at all).
But it could have been waaaay better if Nintendo would actually be open to learn new things from games with storylines, plots and characters(-development) that were created by other companies than themselves.
And the marketingcampaign for Skyward Sword was quite dirty.
Last edited: