disturbed42
I will win....eventually!
- Joined
- Jun 16, 2010
- Location
- over here!
My apologies if anyone has already created a thread on this.
Well I just read the article on the main page of Zelda Dungeon, and it talked about how Eiji Aonuma mentioned that the gameplay in SS would be more challenging when fighting enemies and solving puzzles.
Personally, I think this is great! Feel free to post your opinions on the article and whatnot. However, I'm still wondering how challenging it will actually be. For all I know, it could seem to prove difficult in Aonuma's eyes, but could be very easy once the Zelda fans start playing it, so I'm still a little concerned.
How difficult do you guys think the game will be?
I'm hoping it's even more challenging than Master Quest on OoT, where you have a lot of moments where you are completely stumped (but it shouldn't be totally frustrating -__- because then the game would no longer be enjoyable).
The enemies in the game do seem to be a lot smarter, since in the trailer they actually blocked your attacks with their blades and all that. Still, I think this is something to consider.
Aonuma's statement also makes me wonder what kinds of puzzles there will be (we already know that there won't be any giant block pushing, since Miyamoto thought it was so silly).
I'd like to know everybody else's opinions on this subject.
Well I just read the article on the main page of Zelda Dungeon, and it talked about how Eiji Aonuma mentioned that the gameplay in SS would be more challenging when fighting enemies and solving puzzles.
Personally, I think this is great! Feel free to post your opinions on the article and whatnot. However, I'm still wondering how challenging it will actually be. For all I know, it could seem to prove difficult in Aonuma's eyes, but could be very easy once the Zelda fans start playing it, so I'm still a little concerned.
How difficult do you guys think the game will be?
I'm hoping it's even more challenging than Master Quest on OoT, where you have a lot of moments where you are completely stumped (but it shouldn't be totally frustrating -__- because then the game would no longer be enjoyable).
The enemies in the game do seem to be a lot smarter, since in the trailer they actually blocked your attacks with their blades and all that. Still, I think this is something to consider.
Aonuma's statement also makes me wonder what kinds of puzzles there will be (we already know that there won't be any giant block pushing, since Miyamoto thought it was so silly).
I'd like to know everybody else's opinions on this subject.