Random Person said:
This post makes me think about Skyward Sword in a more positive light.
This.
I actually did not feel the least bit of nostalgia when playing Skyward Sword, because I didn't even notice most of these similarities. It seems like everyone above me seems to have noticed these aspects, and yet for whatever reason, I missed just about every single one of them. With this kept in mind, I really can't say much concerning my thoughts on these features that I suppose were added to create nostalgia as I played through the game, but I can definitely express my opinion on them now that I have been enlightened.
Spiritofzant said:
The most notable of these elements was the sky which held strong similarities to the Great Sea of Wind Waker
I definitely noticed this one. Kind of hard not to when both require a red-colored organism to help propel you through that environment. With that being said, I really didn't get very much nostalgia from this. See, I enjoyed the controls for the Loftwing more than the King of Red Lions - thank goodness for motion controls in this situation - but Skyward Sword should have followed Wind Waker's lead and fill each island with plenty of content for you to get your hands on. I didn't quite get nostalgia from one another, but I do think Nintendo could learn by comparing the two.
the inclusion of a 'pawn villain' in Girahim also called to mind the relationship between Zant and Ganondorf in Twilight Princess.
Found this situation to be rather interesting, seeing as though my feelings towards the two "pawns," were entirely reversed from the beginning, and the end. What I mean is simple; I adored Zant from the start - he was among one of the coolest-looking villains in Zelda - but I hated his temper tantrum he threw towards the end of the game. However, I despised Ghirahim initially - he seemed to me like one of those stereotypical little guys with a big punch-type characters - but became one of the most intriguing villains in the entire game with the emergence of his true form. Had he been like that from the start, then maybe I wouldn't have disliked him as much as I did. Zant's true form wasn't half as appealing to me as his helmet was.
Other references such as the hand in the bathroom of the Knight Academy in Skyloft would make fans who had played Majora's Mask smile,
And Oracle of Ages. Don't understand why people always seem to forget that ??? was in Oracle of Ages as well. With this kept in mind - and due to my adoration for the Oracle Series - ???'s appearance was more than likely the closest thing I felt to nostalgia. With this being said, it still wasn't very notable, but I did enjoy the little cameo that it played in this. I'm not too sure if I'm happy with what they did with ??? in Skyward Sword though; I liked it being only in the toilet, rather than leaving it, depending on how you handled the quest ??? was involved in.
Levias in the Thunderhead section of SS also called to mind the Wind Fish of Link's Awakening
I actually didn't notice this, at all. I can see the two being somewhat comparable, but I could never see them correlating. Whether this is what you're getting at or not, I really didn't notice this, and I don't think this would have a profound effect on me in the least bit.
those who have played ALttP would almost feel a familiarity with the dash technique in that it could be seen as having on-demand Pegasus Boots.
Enormous A Link to the Past fan here. I didn't see it quite like that, at all. I love the Pegasus Boots so much, and I would love to see them in a 3D Zelda - Hover Boots just don't cut it - rather than the sprinting. Sprinting provided a number of things that kept me from noticing this similarity to the Pegasus Boots. For one thing, the parkour aspects that it offered once one hits a surface like a wall reminds me more of a Prince of Persia/Assassin's Creed-type feature rather than a something similar to the Pegasus Boots. Do keep in mind the Pegasus Boots actually forced Link backwards if he hit a surface such as a wall.
JuicieJ said:
Unless you count the "It's a secret to everybody" references.
Those references actually did absolutely nothing for me. I don't think the original quote really meant much to me, even now. I don't usually find references interesting, unless they are from another series, and are relatively subtle, and harder to find. One good example is in a Fable III quest, you can find a tombstone with a wooden sword in the grave. On the tombstone it says, "It's dangerous to go alone. Take this!" Small things like that have a much more profound effect on me than "It's a secret to everybody" being used in another Zelda game.
A Link In Time said:
Creating dungeons and sharing them with others over the Internet would appease anxious players during the extended development periods of contemporary installments.
See, I don't care for this idea. It would be just like creating a stage in Super Smash Bros. Brawl; you'd have dungeon puzzles, formats, and enemies made beforehand that you'd choose, not your own unique creation. To force someone to make their own puzzle would take a very long time, and no doubt be too complicated for some people. I can only compare it to making a very advanced piston in Minecraft. Not to mention, if you learn each puzzle's solution, then the dungeons created won't be remotely difficult, since Nintendo is giving you x amount of already made puzzles.
HyruleLove said:
SS was not a bad game (if you didnt have super high expectations for it before it was out)
I greatly beg to differ in this. I didn't have half the expectations that some people did, and I was far more disappointed than some of those other people. One great example - sorry to use your name, buddy - is JuicieJ. He was far more hyped for it than I was, and he ended up being far more satisfied with it than I was. It all depends on your opinion, not your expectations. For instance, I personally love 2D Zelda more than 3D Zelda, not because I had more expectations for the 3D Zeldas, but because the 2D Zeldas just feel like they capture the series' essence better to me.
Please excuse all of my quoting of people - and subsequently going way off track - but I did feel that there were some things that I personally disagreed with. I feel that Skyward Sword was a very original game, despite its borrowing of themes in other games - many of which I have just noticed today.