Sidequests have been part of the Zelda series since day one. Whether it's scouring the land for Pieces of Heart or just aiding a Skyloft resident for a few rupees and a Gratitude Crystal, Link has been doing things off the beaten path. Something that has struck me as of late, though, is that sidequests have had a sort of formula: at any one point in the game, a list of events "opens up" and you talk to someone to initiate the sidequest. Usually, the quests involve finding an item and hauling it back to the start NPC, or finding a medicine and bringing to NPC B. Whatever the case may be, sidequests have become monotone in nature.
So, I was wondering: how do you all want to see sidequests evolve or expand? Would you like to see randomly-spawning events? Perhaps puzzle-related, combat-related or both? Maybe even quests spanning a timeslot as large as even the main quest? ^^
So, I was wondering: how do you all want to see sidequests evolve or expand? Would you like to see randomly-spawning events? Perhaps puzzle-related, combat-related or both? Maybe even quests spanning a timeslot as large as even the main quest? ^^