Justac00lguy
BooBoo
Water based dungeons have always had that notoriety, whether it be the confusing layout, traversing through and under water, combat, mind boggling puzzles etc. It seems as if that this single element seems to really push the difficulty up a notch or two: Water Temple, Great Bay Temple, Jabu-Jabu's Belly (OoA), Temple of Droplets, and most recently, the Lakebed Temple.
I guess in that one dungeon alone (you all know what one I'm talking about) there is some sort of expectation when encountering a water based Dungeon. It's because of this that I've been really disappointed that we haven't seen proper one in so long, kind of a shame in some ways.
Now I'm a firm believer that each dungeon should hold its own unique challenge and I do agree to some extent with a slight difficulty curve, but should Nintendo keep to somewhat of a tradition and actually focus purely on challenge and confusion when designing a future Water Temple? Give your thoughts below.
I guess in that one dungeon alone (you all know what one I'm talking about) there is some sort of expectation when encountering a water based Dungeon. It's because of this that I've been really disappointed that we haven't seen proper one in so long, kind of a shame in some ways.
Now I'm a firm believer that each dungeon should hold its own unique challenge and I do agree to some extent with a slight difficulty curve, but should Nintendo keep to somewhat of a tradition and actually focus purely on challenge and confusion when designing a future Water Temple? Give your thoughts below.