- Joined
- Apr 1, 2013
Resident Evil also host a sprint feature...but the is, all of those games make the sprint feature truly affect gameplay. Their combat styles (or in the special case of Pokemon, the manner in which overworld plays out) almost require you to sprint, either through enemy fire that is impossible to escape merely by walking or because you are in dire straits [in fear of being attacked by...Zubats :shudder:]. Zelda at least as of SS does not remotely require you to sprint, bar in a few isolated cases. That is what I meant by making it more enjoyable - tie it into the gameplay and not just for flair/stunts purposes.
Oh no, I did not mean in regards to the enjoyability of the game. You said that it hurt your thumb and made your fingers uncomfortable (?), so I was wondering if this applied to the other games you have played that had the SS sprint function. My apologies for not being specific.
And there was the barrel roll in SS xD. But I get what you are saying about affecting combat.